Hello fellow developers and BGA gamers!
I am the designer and programmer of Flaming Pyramids, and I have a fun idea I would love to run by you.
Let me know what you think...
When I play games on Steam, many of them have game specific achievements. Many of those are silly or fun achievements.
I see a lot of potential for something like this on BGA.
I think it would be totally worth it for the following reasons:
a) it is highly successfull on Steam
b) people care strongly for their ELOs
c) "but it's not part of the physical game" - neither are ELOs
Point c) is most important to me, personally. The ELO system is imho kinda problematic for a game like Flaming Pyramids, because it puts an overly strong emphasis on winning. If you trigger a huge fire that burns down half the pyramid and all you think about in this moment is your ELOs instead of how cool this event is in itself, then you are kinda missing the point of Flaming Pyramids. I saw this in playtesting for the physical game over and over again. Many kids love the game, because they love the collapses - even if they happen to themselves. Wining is important, but the game provides more positive experiences than just that. Fun achievements could reflect that.
Fun achievements for Flaming Pyramids could be:
1) Pyromaniac: burn more than 10 tiles at once
2) "I'm afraid of no heights": Place the 200 at layer 5 or above.
3) "Burning down the house": burn at least 10 tiles so that all of the pyramid is gone
4) "Curse Apprentice": trigger the curse
5) "Curse Master": trigger the curse through a collapse
...
Some of these achievements could be visible, others hidden and only shown when achieved - as a fun surprise.
They would help to illustrate that the game is about much more than just winning.
I can easily see that this would be beneficial for other games, too.
What do you think?
I am the designer and programmer of Flaming Pyramids, and I have a fun idea I would love to run by you.
Let me know what you think...
When I play games on Steam, many of them have game specific achievements. Many of those are silly or fun achievements.
I see a lot of potential for something like this on BGA.
I think it would be totally worth it for the following reasons:
a) it is highly successfull on Steam
b) people care strongly for their ELOs
c) "but it's not part of the physical game" - neither are ELOs
Point c) is most important to me, personally. The ELO system is imho kinda problematic for a game like Flaming Pyramids, because it puts an overly strong emphasis on winning. If you trigger a huge fire that burns down half the pyramid and all you think about in this moment is your ELOs instead of how cool this event is in itself, then you are kinda missing the point of Flaming Pyramids. I saw this in playtesting for the physical game over and over again. Many kids love the game, because they love the collapses - even if they happen to themselves. Wining is important, but the game provides more positive experiences than just that. Fun achievements could reflect that.
Fun achievements for Flaming Pyramids could be:
1) Pyromaniac: burn more than 10 tiles at once
2) "I'm afraid of no heights": Place the 200 at layer 5 or above.
3) "Burning down the house": burn at least 10 tiles so that all of the pyramid is gone
4) "Curse Apprentice": trigger the curse
5) "Curse Master": trigger the curse through a collapse
...
Some of these achievements could be visible, others hidden and only shown when achieved - as a fun surprise.
They would help to illustrate that the game is about much more than just winning.
I can easily see that this would be beneficial for other games, too.
What do you think?