Hello, I just created dev account in order to fight some bugs on BGA and I'm wondering whether it makes sense to look at older game saves.
E.g. starting with bug https://boardgamearena.com/bug?id=18669 about potions not displayed at the beginning. I see it in game 93474316 (which is from year 2006) and don't see it in game 107567259 (from 2008). Console shows that there is additional transition at the beginning from game setup to standard move:
ok:
Ending game setup potionexplosion.js:1:7696
onUpdateActionButtons: potionSelection potionexplosion.js:1:9862
Entering state: potionSelection potionexplosion.js:1:7763
GET x5 -> ok
not ok:
nok:
Ending game setup potionexplosion.js:1:7696
onUpdateActionButtons: gameSetup potionexplosion.js:1:9862
Entering state: gameSetup potionexplosion.js:1:7763
Leaving state: gameSetup potionexplosion.js:1:9380
onUpdateActionButtons: potionSelection potionexplosion.js:1:9862
Entering state: potionSelection potionexplosion.js:1:7763
Try to lock interface while it is already locked ! ly_studio.js:2:652079
but people in bug comments say something about premium ad display that causes it. I have premium account and it is the same premium in both games. Does it even make sense to compare those two? Do I see newest game codes that load just moves from database or is there something code-version-specific saved in history and I do see some older codes in action?
Another example is about bug I reported myself https://boardgamearena.com/bug?id=16621 about missing field in some json structure: is json structure stored in history?
Is it possible to get read access to game history and to BGA core sources or is it reserved only to BGA core team?
E.g. starting with bug https://boardgamearena.com/bug?id=18669 about potions not displayed at the beginning. I see it in game 93474316 (which is from year 2006) and don't see it in game 107567259 (from 2008). Console shows that there is additional transition at the beginning from game setup to standard move:
ok:
Ending game setup potionexplosion.js:1:7696
onUpdateActionButtons: potionSelection potionexplosion.js:1:9862
Entering state: potionSelection potionexplosion.js:1:7763
GET x5 -> ok
not ok:
nok:
Ending game setup potionexplosion.js:1:7696
onUpdateActionButtons: gameSetup potionexplosion.js:1:9862
Entering state: gameSetup potionexplosion.js:1:7763
Leaving state: gameSetup potionexplosion.js:1:9380
onUpdateActionButtons: potionSelection potionexplosion.js:1:9862
Entering state: potionSelection potionexplosion.js:1:7763
Try to lock interface while it is already locked ! ly_studio.js:2:652079
but people in bug comments say something about premium ad display that causes it. I have premium account and it is the same premium in both games. Does it even make sense to compare those two? Do I see newest game codes that load just moves from database or is there something code-version-specific saved in history and I do see some older codes in action?
Another example is about bug I reported myself https://boardgamearena.com/bug?id=16621 about missing field in some json structure: is json structure stored in history?
Is it possible to get read access to game history and to BGA core sources or is it reserved only to BGA core team?