SamHellerman wrote: ↑14 September 2020, 20:08
Scratch that. There can be games with considerably more random influence than Chess that still meet that "best player beats worst player 100% of the time" criterion.
Maybe a better way to look at it is: how many tiers could you group players into such that a typical member of a tier would beat a typical member of the next lower tier 75% of the time. Chess is going to have many tiers like that, from the Kasparov Carlsen tier until you get down to the "just learned the rules today" tier. (In theory, about 14 tiers.) Azul probably has several. Lost Cities might have like two.
Anyway, could take a lot of data and some complex math to make sense of this.
I saw something similar to that in an article on backgammon.
https://thegammonpress.com/comparing-ga ... ll-chance/
Now consider the following experiment:
(1) Take the best player in the world. (In the case of chess, it’s Magnus Carlsen of Norway.) Call him Player 1.
(2) Find someone that the best player beats 75% of the time. Call him Player 2.
(3) Call the difference between Player 1 and Player 2 one skill differential.
(4) Find someone that Player 2 can beat 75% of the time. Call him Player 3. The difference between Player 2 and Player 3 is another skill differential.
(5) Continue this process until you have taken the chain down to an absolute beginner.
(6) Count the number of skill differentials involved. This is the complexity number of the game.
Complexity Numbers
Go 40
Chess 14
Scrabble 10
Backgammon 8
No-limit hold’em 8
Checkers 8