A few thoughts / comments about the game.
The game is probably much better played real-time rather than turn-based since each offensive move requires the defender possibly make a challenge.
Could we include a way to allow me to signal I don't want to defend and let the offense play out their moves? Whether because I have no defense or I simply don't want to try to defend ... I'm inviting the offense to come in. Or maybe I allow them to approach until they hit my D1 or D2 areas? Just wish we had that flexibility.
From a game design standpoint, I feel like free-kicks are broken. If I'm driving towards the goal and I'm fouled, I am forced to take a free kick and I wind up losing possession quite often. This doesn't feel like soccer since I should be able to just continue on from where I was. Oddly sometimes I get to choose to kick, other times it just seems to force me to kick - likely I'm shooting if I'm in A1 or A2. I would still like that opportunity to not shoot, but to keep passing/dribbling.
Having played Ice Cold Ice Hockey (by same designer) I feel like there is a bit more flow to that game. I'm not sure if the dice aspect of soccer makes it too random but it does feel too random. In my mind soccer is a flowing game that goes back and forth and back and forth until someone unlocks the defense and gets a shot away. If that shot is inside the "box" it seems like the % should be higher, but maybe it truly is 3/20.
Huge thank you for developing this game goes to DrKarrote and of course the designer Andrew Fischer.
The game is probably much better played real-time rather than turn-based since each offensive move requires the defender possibly make a challenge.
Could we include a way to allow me to signal I don't want to defend and let the offense play out their moves? Whether because I have no defense or I simply don't want to try to defend ... I'm inviting the offense to come in. Or maybe I allow them to approach until they hit my D1 or D2 areas? Just wish we had that flexibility.
From a game design standpoint, I feel like free-kicks are broken. If I'm driving towards the goal and I'm fouled, I am forced to take a free kick and I wind up losing possession quite often. This doesn't feel like soccer since I should be able to just continue on from where I was. Oddly sometimes I get to choose to kick, other times it just seems to force me to kick - likely I'm shooting if I'm in A1 or A2. I would still like that opportunity to not shoot, but to keep passing/dribbling.
Having played Ice Cold Ice Hockey (by same designer) I feel like there is a bit more flow to that game. I'm not sure if the dice aspect of soccer makes it too random but it does feel too random. In my mind soccer is a flowing game that goes back and forth and back and forth until someone unlocks the defense and gets a shot away. If that shot is inside the "box" it seems like the % should be higher, but maybe it truly is 3/20.
Huge thank you for developing this game goes to DrKarrote and of course the designer Andrew Fischer.