Dice Summoners in Alpha

Future games in need of testing and feedback
Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on: https://boardgamearena.com/#!bugs
Post Reply
User avatar
eoincos
Posts: 9
Joined: 06 May 2015, 12:14

Dice Summoners in Alpha

Post by eoincos »

Hey everyone,

Our game Dice Summoners is now in Alpha. You can join the playtesting by following the link below:
https://boardgamearena.com/reviewer?game=dicesummoners

I would love to hear any feedback you have and I hope you enjoy playing it.

Dice Summoners is a two player duel using cards and dice. It’s aimed at players who want a light competitive card game with high replayability. Immerse yourself in it’s mythological theme as players deplete their enemy’s health to win the battle. You can find out more about the game by following this link:
https://dag.irish/dice-summoners/

You can also join the players group by following this link:
https://boardgamearena.com/group?id=6868703

I'm both the BGA developer and one of the designers of the game so feel free to reach out to me with any queries or comments. I'd love to hear from you. This is my first BGA adaptation and I'm very thankful to the whole BGA community for the help they've given. You're an awesome bunch.

Cheers,
Eoin Cos
User avatar
eoincos
Posts: 9
Joined: 06 May 2015, 12:14

Re: Dice Summoners in Alpha

Post by eoincos »

Hi everyone,

I've just made another release with a whole bunch more functionality:

- higher quality dice and card images
- when selecting community cards, that section appear at the top of the page
- better tooltip text for aura cards
- text showing what type of damage currently occurring when defending
- Bug around defense tokens remaining when cards are sacrificed is now resolved
- mythic creatures are auto selected
- repositioned defense tokens to be closer to the ability on the card
- red X appear over the abilty when you use an action
- updated box art to look nicer

Cheers,
eoincos
User avatar
eoincos
Posts: 9
Joined: 06 May 2015, 12:14

Re: Dice Summoners in Alpha

Post by eoincos »

Hey Everyone

Another big update to the Dice Summoners project. Lots of new features and some bug fixes.

- Added game options to allow defense tokens to be automatically selected
- Updated the Wiki to show the rules of Dice Summoners and some strategy tips (https://en.doc.boardgamearena.com/Gamehelpdicesummoners)
- Added tooltips to actions to show their cost
- Fixed bug where players could select their opponent's defense tokens instead of their own

Hope you are enjoying playtesting the game. Any feedback is welcome and if you do like the game in it's current state, consider approving it so it can be released to everyone.

Cheers
User avatar
eoincos
Posts: 9
Joined: 06 May 2015, 12:14

Re: Dice Summoners in Alpha

Post by eoincos »

Hi Everyone

A smaller update to Dice Summoners. Adding in new functionality based on suggestions.

- Added in a minimum width to card decks. This means layout does ot change throughout the game and makes it easier for players to determine what cards are available without selecting incorrect cards.
- Added in Lowest only defense selection strategy

If you like the game in it's current state, consider approving it so it can be released to everyone.

Cheers
User avatar
ccostelloe
Posts: 1
Joined: 31 July 2020, 21:19

Re: Dice Summoners in Alpha

Post by ccostelloe »

Thanks for the invite to the playtesting group eoincos. The game looks really great on Board Game Arena. Unfortunately I don't think I have the experience or games in to be a reviewer but great work on all the programming. It seems like a really true implementation of our game. Well done.
User avatar
RicardoRix
Posts: 2541
Joined: 29 April 2012, 23:43

Re: Dice Summoners in Alpha

Post by RicardoRix »

Hi.

Congrats on the game, looks interesting.

A small complaint, the cards are barely readable and very fuzzy.

It would be good to add selectable boxes on the cards for attack and defend, rather than buttons.

The red [x] box is covering the icons of the card.

Could you have an option: "Use defence tokens as required" ?
At the end of your turn you could select the order of your defence tokens to be used against attacks. Certainly for turn-based games this would help speed up the turn around.
--edit-- I see something in the game options you've already done something for this.

My game didn't finish when my curse killed my opponent in his turn:
https://boardgamearena.com/1/dicesummon ... =116156693
When you get a 2nd curse, it would be nice to have a warning message that the other one will be discarded.
User avatar
eoincos
Posts: 9
Joined: 06 May 2015, 12:14

Re: Dice Summoners in Alpha

Post by eoincos »

Hi RicardoRix

I didn't get notified of this reply for some reason. Just noticed it now.

The cards being a bit fuzzy is a known issue which you can see updates to on the following bug:
https://boardgamearena.com/bug?id=23007

We've thought about the selectable boxes however for ease of use and consistency we went with clickable buttons. We wanted it to match the current style in other BGA implementations.

That curse issue was resolved after you posted this.

I hope you're enjoying the game. Great to see feedback. Thanks
Post Reply

Return to “"Alpha" games”