Concept - needs to not be case sensitive

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ErsatzDragon
Posts: 1
Joined: 10 January 2015, 19:24

Concept - needs to not be case sensitive

Post by ErsatzDragon »

Quick feedback, the game Concept is almost unplayable in the current beta due to being case sensitive. The response "assassin" was not accepted because it needed to be "Assassin". Similar, "LEGO" was required to be in all caps to be recognized. This is going to trip folks up, making the game significantly harder.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Concept - needs to not be case sensitive

Post by Tisaac »

ErsatzDragon wrote: 25 October 2020, 02:20 Quick feedback, the game Concept is almost unplayable in the current beta due to being case sensitive. The response "assassin" was not accepted because it needed to be "Assassin". Similar, "LEGO" was required to be in all caps to be recognized. This is going to trip folks up, making the game significantly harder.
You do realize that the clue giver can give feedbacks during the game by clicking on the guess, in particular setting a guess as "correct", and that the automatic feature is merely a way to avoid other to make additional guesses, right ?
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RicardoRix
Posts: 2541
Joined: 29 April 2012, 23:43

Re: Concept - needs to not be case sensitive

Post by RicardoRix »

great job on the implementation of this game - top notch. Particularly like the dark mode feature.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Concept - needs to not be case sensitive

Post by Tisaac »

RicardoRix wrote: 25 October 2020, 11:01 great job on the implementation of this game - top notch. Particularly like the dark mode feature.
Yeah, after I worked late on the white layout once, I realized I had to do something to spare my poor eyes from so much brightness ^^
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