Thurn & Taxis

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Volker78
Posts: 66
Joined: 29 April 2020, 21:37

Re: Thurn & Taxis

Post by Volker78 »

I read your suggestions here for the first time. Many good ideas! I would be glad if you would use the bug section for these, but please look for duplicates before.

Many people don't seem to recognize, that you can play cards by click on routes on the map (after the first card on route is played).

At the moment I am busy with el grande, which is really complicated (especially the veto rule), but after that I will again have a closer look on thurn&taxis (besides fixing bugs).
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Alexcendre
Posts: 11
Joined: 03 January 2018, 15:17

Re: Thurn & Taxis

Post by Alexcendre »

Volker78 wrote: 20 October 2020, 21:47 Many people don't seem to recognize, that you can play cards by click on routes on the map (after the first card on route is played).
Playing a card by clicking on the road makes the adaptation really great. Fabulous work.
I would even say, more fun to play than in real life.
The idea of carriage cards is awesome: a colored cube for each player instead of each player takes a card.

And I wish you a lot of courage for El Grande. Super good news ;)
jkubala
Posts: 1
Joined: 27 March 2020, 04:34

Re: Thurn & Taxis

Post by jkubala »

Very nice implementation of the game. I actually feel like I am playing the board game.

I would like to add my support for showing the assistants and greying them out once they have been used. People keep forgetting you can only use one in a turn.

I also would prefer the cards not move when a card is pulled from the face up draw pile.

Thank you
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