Cos- wrote: ↑05 November 2020, 01:08
I think you missed what I said earlier, which is that I've seen players quit or run out of time on this particular game many times before and it has always actually skipped them and allowed other players to keep playing. This one instance is an anomaly, not just how it usually works.
There is no "usually" for these scenario. As N_Faker said, handling zombie players is really painful for developpers and in most game it does'nt even make sense to go on one someone quit the table.
The first level of handling zombie player is when the player quit oustide of its turn, which is not that hard to handle since you can just skip its upcoming turns, so most games where it still makes sense to play offer this possibility.
On the other hand, the next level of handling zombie player is when the player quits during its turn and that's harder since you would need to somehow "complete" his turn to make sure the others players can still go on. As N_Faker said, that can be a lot of work (implementing/testing for each step during the turn) for a not so big improvement, so that's the reasons why there are games that don't fully support this and probably will never do.
That being said, if you think that it's really a pitty for the particular game you are playing, feel free to create a developper account on the studio and propose a code modification that will handle that !