Hanabi: grand feux (new edition)

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jarzbarng
Posts: 2
Joined: 30 July 2020, 18:42

Re: Hanabi: grand feux (new edition)

Post by jarzbarng »

the new interface is awful

It's less user-friendly than before, and unless it changes, I'll never play again.
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mikhaelreuven
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Joined: 23 April 2020, 21:50

Re: Hanabi: grand feux (new edition)

Post by mikhaelreuven »

The new interface is ugly, unintuitive, and doesn't work with Hanabi helper. Just played my last game on BGA until it's changed back.
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Celtic01
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Joined: 20 April 2020, 07:56

Re: Hanabi: grand feux (new edition)

Post by Celtic01 »

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Last edited by Celtic01 on 05 November 2020, 16:55, edited 2 times in total.
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VitaminZ
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Joined: 11 February 2020, 04:36

Re: Hanabi: grand feux (new edition)

Post by VitaminZ »

Despite what you have posted I do have to scroll on my phone (pixel 2) to see all the information. There is far too much wasted space in the new layout. Having two clue bins is also more confusing (it is fine at a table when the pace of play is slower, but online having quicker access to everything is necessary). The discarded card numbers are too small as are the drop-down items for clues. I am terrified I will touch the wrong clue (number vs color) with no way to back out!
Maybe it is better on a large screen but this is simply a huge downgrade on my device.
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virelai
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Joined: 21 January 2019, 01:21

Re: Hanabi: grand feux (new edition)

Post by virelai »

So. I am very aware that people usually strongly dislike new versions until they don't so I'm trying to keep that in mind.

- my main critique is that in table mode, everything seem too big and I had to scroll a lot. For me, it does not look like in the example picture, the discard pile is barely visible. I have a widescreen and normal screen here and both didn't work well. On the smaller screen, I needed to scroll to see my own cards even. My friend also couldn't see the discard pile. Maybe making the cards shorter would already help? (Friend and I both use Firefox)
- We were grateful someone pointed out the stacked mode, this fixed the scrolling problem and it avoided the problem of getting used to the "mirrored" card arrangement which was really uncomfortable for us the first two games
- the way to give tips doesn't really seem like an improvement, but I'm guessing that is one of the things we'll get used to quickly - although giving the wrong clue accidentally seems to be more likely than before
- Could you add a short description to Black Powder (like "10 black cards") and 5 flamboyants (like "6 bonus tiles") to the playing options so its easier to understand what this is?

Some optics:
- the black color for the used clue background as well as the players hand look a bit off, too strong. Maybe making it a dark grey would make it prettier
- It would maybe also make sense to stick to the (pretty) rounded edges for the player hand and playing board
- the "last turn" writing seems squished and difficult to read (even more so on stacked mode?)
- the playing board or mat underneath the played cards doesn't really fit with 6 colors.

The design of the cards looks good. The card indicators too, also they also increase the space taken up.
I liked the "boom" effect when it happened but I didn't notice the boom counter and wouldn't know if I hadn't read the announcement here.
Last edited by virelai on 05 November 2020, 16:32, edited 1 time in total.
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zeinab001
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Joined: 18 April 2020, 15:02

Re: Hanabi: grand feux (new edition)

Post by zeinab001 »

please make the hints on cards beggier and on cards not above them or both on cards and obove them they are too small so making finess is hard
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sourisdudesert
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Joined: 23 January 2010, 22:02

Re: Hanabi: grand feux (new edition)

Post by sourisdudesert »

Hi,

Following your feedback, here's a first upgrade:
  • Discarded values size have been increased to make them more readable.
  • "Stacked" player's hand display has been improved and is now taking less vertical space.
  • Yellow player name is now more visible
We are going to improve this adaptation based on your feedback, so please don't hesitate to continue to post.
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squirrel1988
Posts: 3
Joined: 30 May 2020, 16:37

Re: Hanabi: grand feux (new edition)

Post by squirrel1988 »

thank you for your eagerness and your effort to make things better with this but it seems like this setting WILL NOT WORK AT ALL for most of the regulars.

Could you just make 2 separate hanabi platforms if you are so enthusiastic about this "NEW" hanabi?

1 old, 1 "new"

THIS JUST WON'T WORK
and I really hope you guys are listening to us and not make us choose to leave.
Lel0uch
Posts: 2
Joined: 24 August 2020, 21:52

Re: Hanabi: grand feux (new edition)

Post by Lel0uch »

First and foremost, if a player wishes to use the older interface they should be allowed to do so. I can see that replaying the older interface still shows the older UI, so it should not be hard for competent software engineers to enable it for newer games as well.

Second point: since it has been repeatedly mentioned, this is totally unplayable on phone, stacked mode does not get enabled at all on phone!

Third and final point: 5p game does not fit in a single screen even with a very high resolution screen. I would request you to ask some decent 5p players why it is necessary to see all 5 players' hands at once to play a satisfactory game.
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sourisdudesert
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Re: Hanabi: grand feux (new edition)

Post by sourisdudesert »

Lel0uch wrote: 05 November 2020, 16:54 First and foremost, if a player wishes to use the older interface they should be allowed to do so. I can see that replaying the older interface still shows the older UI, so it should not be hard for competent software engineers to enable it for newer games as well.
Top right menu => Preferences => players hands layout
Lel0uch wrote: 05 November 2020, 16:54 Second point: since it has been repeatedly mentioned, this is totally unplayable on phone, stacked mode does not get enabled at all on phone!
Use your phone in "landscape" mode to make it work.
Lel0uch wrote: 05 November 2020, 16:54 Third and final point: 5p game does not fit in a single screen even with a very high resolution screen. I would request you to ask some decent 5p players why it is necessary to see all 5 players' hands at once to play a satisfactory game.
5 players + stacked is extreme, but 5 players with "around the table" display fits nicely, even in a smartphone.
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