I recently developed Letter Tycoon, which is currently in beta.
Lots of people are playing, which is great, but I've gotten a lot of feedback related to the English-specific nature of the game. It's a word-spelling game, similar to Scrabble, except that the game design is somewhat specific to English. (There are costs and special powers attached to certain letters informed by their frequency.) It might be possible to construct non-English versions of the game (as has been done with Scrabble), but the designer has not done so.
Since there are many players on BGA who are not native English speakers, not not yet many English-specific games, this has caught several people by surprise. I'm not sure how to help, though. What advice do you have for ways to avoid this confusion?
(I've already added some text to the Rule Summary, but few people read that all the way through.)
Lots of people are playing, which is great, but I've gotten a lot of feedback related to the English-specific nature of the game. It's a word-spelling game, similar to Scrabble, except that the game design is somewhat specific to English. (There are costs and special powers attached to certain letters informed by their frequency.) It might be possible to construct non-English versions of the game (as has been done with Scrabble), but the designer has not done so.
Since there are many players on BGA who are not native English speakers, not not yet many English-specific games, this has caught several people by surprise. I'm not sure how to help, though. What advice do you have for ways to avoid this confusion?
(I've already added some text to the Rule Summary, but few people read that all the way through.)