Scroll down your screen, you will find some tips written under. Look at Mouse control:I wonder, would it be possible to add a button that hides the units? Sometimes it's hard to see if they're standing in a city hex, or to just otherwise see what kind of terrain they're standing on.
• click: pan board
• shift + click : units disappears
• ctrl + click : markers disappears
• shift + ctrl + click : units & markers disappears
• wheel : scroll up/down board
• shift + wheel : scroll left/right board
• ctrl + wheel : zoom/dezoom board
I have already thought about that, try go open a bug report for any USE table and choose "suggest".Also, I don't know if this is something already being worked on, but turn-based games would be sped up considerably if prompts only appeared when there is actually a choice to be made, e.g., players wouldn't get the "commit" prompt if they have nothing to commit anyway.
If plenty of players vote for that modification, I will implement it.
Thanks for feedback.
Lunalol