UPDATE 19 January 2021

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Lunalol
Posts: 576
Joined: 09 October 2016, 23:21

UPDATE 19 January 2021

Post by Lunalol »

UPDATE 19 January 2021

new experimental DUEL mode for some two factions scenarios (Scandinavia 1940/France 1940/Balkans 1941/France 1944/USSR 1941/Main Event 1939-1940)
Players play the same scenario twice, swapping factions.

If players both lose or both win, tie breaker is based on sum of national will of all countries in controlled Faction(s).

UPDATE 24 december 2020

Campaign (for 1 to 3 players):

• Europe 1941-1945: This covers the whole war from summer 1941 until the end
• Europe 1942-1945: This covers the whole war from summer 1942 until the end
• Europe 1943-1945: This covers the whole war from summer 1943 until the end
• Europe 1944-1945: This covers the whole war from summer 1944 until the end

• Menu button at bottom right
• Restart turn red button!
• Remember of naval path
• Selection of convois in map boxes
• 6.2.6 Bombing Run
• 6.3.2.3 Amphibious Invasion Aborted
• 13.4 Mediterranean Crisis: Emergency Shipping
• 21.0 Western-Soviet Competition (C3i)

Many bugs fixed and improvements, still need your help for testing.

On Chrome don't forget to CTRL + R for reloading CSS

UPDATE 05 December 2020

A dozen of bug has been fixed, we need you in ALPHA version of this game to test 5 Main Event scenarios

UPDATE 21 November 2020

- Carrier strike (click on carrier, valid targets should be highlighted)
- Surprise attack marker are greater when in sea zone (to not be hidden by a naval unit)
- Some dialog changes (in size), some interception & supply enchantements.

UPDATE 15 November 2020

Very long scenarios:

• Mediterranean 1940-1942: This covers the Mediterranean campaign from Italy’s entry until the end of 1942
• USSR 1941-1944: This covers the USSR campaign from the Axis invasion in 1941 until the end of 1944

Campaign (for 1 to 3 players):

• Maint event 1939-194?: This covers the whole war from fall 1939 until the end

Campaign is still in alpha, you should find more bugs than in other scenarios, play it only if you really know the game
Last edited by Lunalol on 19 January 2021, 23:57, edited 7 times in total.
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FriendlyMan99
Posts: 18
Joined: 28 July 2020, 12:32

Re: UPDATE 15 November 2020

Post by FriendlyMan99 »

Exciting, thank you!

Are there plans to implement 4-player mode, with two players controlling the Axis? Based on how it's described in the rulebook, it seems clunky to be honest, just wondering if it's in the works at all.
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Lunalol
Posts: 576
Joined: 09 October 2016, 23:21

Re: UPDATE 15 November 2020

Post by Lunalol »

FriendlyMan99 wrote: 15 November 2020, 18:17 Exciting, thank you!

Are there plans to implement 4-player mode, with two players controlling the Axis? Based on how it's described in the rulebook, it seems clunky to be honest, just wondering if it's in the works at all.
Not at all!
Really not a priority.
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Méta Baston
Posts: 8
Joined: 11 July 2020, 18:11

Re: UPDATE 15 November 2020

Post by Méta Baston »

Great job, Lunalol ! Thanks to your involvement, the winter confinement will be most stimulating! ;)

MB
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Lunalol
Posts: 576
Joined: 09 October 2016, 23:21

Re: UPDATE 15 November 2020

Post by Lunalol »

Méta Baston wrote: 15 November 2020, 19:14 Great job, Lunalol ! Thanks to your involvement, the winter confinement will be most stimulating! ;)

MB
Don't forget to thanks spring confinement.
That's how I started to develop USE.

Thanks for playing.
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Lunalol
Posts: 576
Joined: 09 October 2016, 23:21

Re: UPDATE 24 December 2020

Post by Lunalol »

UP for Christmas update (read at top).
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cburk
Posts: 2
Joined: 12 January 2018, 23:32

Re: UPDATE 24 December 2020

Post by cburk »

Thank you for this! And Thanks for coding this game! One of my gaming partners and I have been playing a bunch and really enjoying it. (Well, enjoying it a bit less when I roll a 1 in combat and he rolls a 6!) :lol: And filing a couple bugs! But the experience has been great, and you've been very responsive, and it's wonderful to see such an expansive game come to life on BGA.
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