Hello,
we recently funded our 2 player duel card game Riftforce on Kickstarter and it is currently being produced.
We already have a Tabletopia version of the game but think that especially for tournaments the automation on BGA could be very beneficial.
Without going to much into detail some key points are:
-) Draft of the Guilds at the start of the game
Riftforce comes with 10 guilds from which the players will choose 4 each in alternatively at the beginning of the game
-) Every Guild has 1 unique ability
The Elementals (playing cards) of a chosen Guild only differ in their life point total (5, 6 or 7) but all share the same ability as written on their summoner.
-) 3 possible actions on your turn
Between us there are 5 locations
1) I can either play elementals from my hand (all have to be the same colour/guild or same number)
2) I can Activate elementals at the Rift by discarding a matching card from my hand so they perform their ability (mostly attacking the opponents elementals in various ways) - every destroyed elemenal of my opponent is worth 1 point
3) I can draw back to my hand limit of 7 cards and receive points for all the locations I control.
Since it is quite an elegant and slim rule set we think it should be possible to program it here for BGA. If you are interested we are happy to share more info with you and would like to learn how much the the programming of Riftforce here on BGA would cost and how long it would take.
we recently funded our 2 player duel card game Riftforce on Kickstarter and it is currently being produced.
We already have a Tabletopia version of the game but think that especially for tournaments the automation on BGA could be very beneficial.
Without going to much into detail some key points are:
-) Draft of the Guilds at the start of the game
Riftforce comes with 10 guilds from which the players will choose 4 each in alternatively at the beginning of the game
-) Every Guild has 1 unique ability
The Elementals (playing cards) of a chosen Guild only differ in their life point total (5, 6 or 7) but all share the same ability as written on their summoner.
-) 3 possible actions on your turn
Between us there are 5 locations
1) I can either play elementals from my hand (all have to be the same colour/guild or same number)
2) I can Activate elementals at the Rift by discarding a matching card from my hand so they perform their ability (mostly attacking the opponents elementals in various ways) - every destroyed elemenal of my opponent is worth 1 point
3) I can draw back to my hand limit of 7 cards and receive points for all the locations I control.
Since it is quite an elegant and slim rule set we think it should be possible to program it here for BGA. If you are interested we are happy to share more info with you and would like to learn how much the the programming of Riftforce here on BGA would cost and how long it would take.