I'm curious how people think The Crew works turn based. There are times when you pause in a real-time or real-life game to allow for others to communicate something that is necessary to win the mission. But there is no mechanism to do that in the turn-based game here and not even any way that the other players know that they may need to communicate something since no action is "required", even though it might be advantageous.
Is there any way to prevent this? Seems pretty similar to Celestia to me in that way, which is not implemented in turn based. I think the only way it could work is if every player got a ping to see if they want to comm after every action. Otherwise, I don't think The Crew works at all turn based.
Is there any way to prevent this? Seems pretty similar to Celestia to me in that way, which is not implemented in turn based. I think the only way it could work is if every player got a ping to see if they want to comm after every action. Otherwise, I don't think The Crew works at all turn based.