Thirteen Clues in Alpha

Future games in need of testing and feedback
Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on: https://boardgamearena.com/#!bugs
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Thirteen Clues in Alpha

Post by MGoulet »

Thirteen Clues (13 Clues) is a Cluedo game (without board) for 2 to 6 players.
You have to find your combinaison (1 Person, 1 Location and 1 Weapon) before anyone else does.

More information is available here: https://www.boardgamegeek.com/boardgame/208766/13-clues
Join the reviewer group here: https://boardgamearena.com/reviewer?game=thirteenclues
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

Release Alpha 0.1
Bug Fix
  • #29213, #29214 : Make accusation was wrong in log but right in the accusation window
  • #29216 : Wrong display after cancelling selection after some players already selected cards in normal game setup
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

Release Alpha 0.2
Bug Fix
  • Impossible to look at secret card on table with an even number of player (random).
Improvement
  • #29223 : Add question mark (after 'X' and 'Check') on player sheet. Available only on new game.
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

Release Alpha 0.2.1
Bug Fix
  • #29324 : Misspelled word
  • #29351 : Remove the personal notes button since BGA offer this feature built-in
Improvement
  • Better translation in the UI
Ez0ah
Posts: 262
Joined: 21 April 2020, 17:13

Re: Thirteen Clues in Alpha

Post by Ez0ah »

BGA does offer a personal note system, but only for turn based games. Would it be possible to keep this feature, since notes are kind of important in real time too?
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

I'm not sure if a textbox/textarea will be so useful in real life. It's not like is hard to add to the user interface but write it as a suggestion and if I get at least 5 like, i'll do it.

In a feature release, i want to do a panel (table) with condensed of useful informations instead of always reading the log.
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

Release Alpha 0.3

UI Improvement
  • #29221 : Display the combinaison and secret cards of all players at the end of the game.
  • #29219, #29322 : Added a filter feature on the left side of the player sheet. When you click on an icon, all cards will be shadowed except the card with that symbol (Player sheet, Table, Secret Informant).
User avatar
yoyoyo2020
Posts: 62
Joined: 09 March 2020, 05:56

Re: Thirteen Clues in Alpha

Post by yoyoyo2020 »

Is it possible to gray out / not-clickable/ not selectable the Secret Informant(s) once used? I clicked the Secret Informant again after it was revealed only to discover that that random click counts as a turn.
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

yoyoyo2020 wrote: 07 December 2020, 07:18 Is it possible to gray out / not-clickable/ not selectable the Secret Informant(s) once used? I clicked the Secret Informant again after it was revealed only to discover that that random click counts as a turn.
I'll check that
User avatar
MGoulet
Posts: 54
Joined: 20 September 2014, 13:17

Re: Thirteen Clues in Alpha

Post by MGoulet »

Release Alpha 0.4

UI Improvement
  • Filter by color is now available
  • A Useful Information section is now available under the player sheet. All answers from players that is useful for you is in the table and filter work on this table too. (Exclude answers you give to others players)
Post Reply

Return to “"Alpha" games”