What will season 4 ruleset be

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ksasaki
Posts: 37
Joined: 08 October 2012, 22:12

What will season 4 ruleset be

Post by ksasaki »

I guess we have two seasons of the same ruleset, so what will the next one be?

Season 0-1 Gathering Storm + RvI + BoW takeovers enabled -> good ruleset
Season 2-3 Gathering Storm + Rv1 + takeovers random -> it's ok except for random takeovers, just turn them on or off, I would say preferably on because it is so limited use already. Last season I probably saw takeover used in 2-3 games (I am guessing maybe I played 1000?), and 2-3 where I probably could have used it and but it was randomly disabled. Based on this < 1% of games are affected so just turn it on or off don't make us think about it every game it just becomes an annoyance. My suggestion is to keep it on because diversity of gameplay is always appreciated and by disabling it you are effectively nerfing military strategies and encouraging spam dev / consume produce. From my experience last season spam dev is the strongest strategy so please nerf it (just ban the development worlds they are no fun to play with or against, just mindless dev dev spam). Also might I suggest banning pan galactic research.

Season 4-5 ? Suggestion maybe Alien artifacts without the Xeno invasion thing? I tried to learn it but so few people played it I could never figure it out...
Incentive
Posts: 21
Joined: 29 January 2017, 04:36

Re: What will season 4 ruleset be

Post by Incentive »

My vote for Season 4 would be for one of the other expansion arcs (either Alien Artifacts of Xeno Invasion). My personal preference would be Xeno Invasion with the Invasion game. I realize that this isn't played very often but I think it is the best and most balanced way to play RftG. It resolves many of the issues ksasaki notes with the first arc and it doesn't have Improve Logistics. Happy to play this with with anyone, real-time or turn-based. There are some Xeno Invasion with the Invasion game turn-based tournaments open, too, for those interested.
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hiei
Posts: 13
Joined: 02 October 2019, 05:28

Re: What will season 4 ruleset be

Post by hiei »

ksasaki wrote: 10 October 2020, 20:18 I guess we have two seasons of the same ruleset, so what will the next one be?

Season 0-1 Gathering Storm + RvI + BoW takeovers enabled -> good ruleset
Season 2-3 Gathering Storm + Rv1 + takeovers random -> it's ok except for random takeovers, just turn them on or off, I would say preferably on because it is so limited use already. Last season I probably saw takeover used in 2-3 games (I am guessing maybe I played 1000?), and 2-3 where I probably could have used it and but it was randomly disabled. Based on this < 1% of games are affected so just turn it on or off don't make us think about it every game it just becomes an annoyance. My suggestion is to keep it on because diversity of gameplay is always appreciated and by disabling it you are effectively nerfing military strategies and encouraging spam dev / consume produce. From my experience last season spam dev is the strongest strategy so please nerf it (just ban the development worlds they are no fun to play with or against, just mindless dev dev spam). Also might I suggest banning pan galactic research.

Season 4-5 ? Suggestion maybe Alien artifacts without the Xeno invasion thing? I tried to learn it but so few people played it I could never figure it out...
I beleive BGA doesnt use house rules like banning cards or disabling starting worlds. Allowing takeovers is an official variant of the game. Also i think develop strats are only powerful in RVI + GTS. GTS only is like the base game but with more viable settle spam strats and in BOW+RVI+TGS there are a ton of broken strats, but i would say that settle spam variants are the most frequent ones.

I would like to change the arc for the next expansion too. Alien artifact doesnt have the invation variant, it is Xeno Invation. Alien artifacts has the Orb variant which many (including myself) dont know how to play, so probably it would be a bad idea to use it, however, it could be a brave idea to use the orb variant in order to sell it to us lol. Mixing orb randomly would be a bad idea definetely, since it changes the duration of the game. Without Orb the expansion is still playable and pretty solid.

As for XI, the game really is enjoyable with the invation variant IMO. There are a ton of broken tourist world-like consume powers on production/windfall worlds and in 2PA the game can end abruptly in 5 turns if both players obtain a consume engine. With Invation you are forced to get some military ofor defence or a repair engine and consume is heavily neutralized. Develop spam strategies are pretty bad in general since there is only 1 more card with a develop discount than in the base game: construction crops (which is pretty good still). There are also produce spam strategies, similar to those on the first arc with imperium lords or cerrtain uplift cards, but easier to make. I would say that the invation variant is not easy to learn but it seems easier than orb in AA, and it is definetely worth learning, since the game feels much more complete with it.

In summary, i would love to see:

- BOW (any takeover configuration)
- TGS
- AA no orb
- AA with orb (MAYBE)
- XI with invation
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felid
Posts: 4
Joined: 23 October 2012, 03:18

Re: What will season 4 ruleset be

Post by felid »

Feel the same way as you all - I would like to try a new arc so would prefer either AA without orb, or XI with invasion. I hadn't played either invasion or orb before either but just joined an invasion tournament, it seems fun for 2 players. I've played XI before without invasion and didn't like it, I think you need invasion to make a lot of the cards shine.

Joined an orb tournament too but it's a 5p game so can't comment on orb for 2p.
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galehar
Posts: 136
Joined: 29 March 2015, 00:12

Re: What will season 4 ruleset be

Post by galehar »

That's a good question. A poll would be nice, anyone knows how to make one here?
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fafa-fr
Posts: 383
Joined: 22 December 2013, 21:58

Re: What will season 4 ruleset be

Post by fafa-fr »

galehar wrote: 16 December 2020, 08:57 A poll would be nice, anyone knows how to make one here?
When you create a new topic, there's a "create a poll" tab, under the text box and the submit button, next to the options and attachment tabs.
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