MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

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Sword_Spear
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Joined: 25 August 2020, 22:59

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by Sword_Spear »

Thank you Devs, you are awesome!
Szepalmokat
Posts: 3
Joined: 01 May 2020, 16:53

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by Szepalmokat »

Nelefant wrote: 06 January 2021, 22:33 The green color blends in too much with the tiles so is hard to see the meeples and huts. Excited to play!
yes indeed, we saw this as well, we have to pay attention on the green player!

thanks for the great game! :D
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DeAsia4
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Joined: 12 September 2020, 16:26

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by DeAsia4 »

SUP people, it is a long day just to not have fun it is bla bla bla play :lol: it is a fun day today!!!! :lol: :lol: :lol:
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oniony
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Joined: 09 November 2015, 00:22

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by oniony »

If you've only played the Rio Grande edition (like I had) they've made some rules changes, so you should read the last page of the rulebook:
  • Mushrooms now score 3 instead of 2
  • There are some additional bonus tiles:
    • Logboat, when placed, scores 2 per lake in the river system
    • Hunting trap (two dudes hanging out by a pit), when placed, scores animals on eight neighbouring tiles if they're in same grassland
    • Shamen (dude with staff), when placed, lets you take a worker back off the board without scoring it
    • Pit trap (pit with no dudes), causes eight surrounding tiles to score double for (surviving) animals at game end
    • Raft (lake with a pier), score 1 per lake in the river system at game end
  • Some of the river sections, themselves contain fish
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bethanyo727
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Joined: 09 January 2021, 02:11

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by bethanyo727 »

good job
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gordoz
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Joined: 17 December 2020, 07:05

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by gordoz »

last time there was a post i was super excited that maybe there was a simpsons game.

GF just looked over and said why is ned flanders on there? LOL it confuses everyone
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xaleas
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Joined: 19 March 2020, 17:40

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by xaleas »

Why is Ned here when Fry is quoted!?
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theChony
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Joined: 13 July 2020, 18:50

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by theChony »

These announcements are the best. Never change.
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NeveM
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Joined: 14 April 2020, 15:32

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by NeveM »

I really like that irrelevant parts of the field are faded out during scoring. It helps keeping track of the scoring rules and of the last tile placed.
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LeSteffen
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Joined: 13 July 2020, 15:32

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers

Post by LeSteffen »

Hi everyone,

thanks for the warm feedback. As the developer I'm happy and proud to bring this adaption to you.

About green meeples and visibility: There is a suggestion thread (https://boardgamearena.com/bug?id=25705) if you have any ideas how to handle it better. I guess on a real table those meeples are more easily distinguishable due to shadows and perspective.
But please note that we cannot change the color itself. It must coincide with the box version.

Have fun
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