Any advice around using Phaser?

Game development with Board Game Arena Studio
Post Reply
User avatar
Vikti
Posts: 7
Joined: 08 January 2021, 23:56

Any advice around using Phaser?

Post by Vikti »

Hi,

Previously, my team was developing HTML5 games using Phaser (https://phaser.io/). Given the many niceties it provides, I'd like to know what your recommendations are around using it?

I've read the guidelines, and that it's use is not recommended. As the game we were asked to adapt to BGA has non-standard shaped fields (https://boardgamegeek.com/boardgame/276629/castle-mind), it seems pretty hard to use only dojo.
User avatar
Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Any advice around using Phaser?

Post by Tisaac »

I don't think Phaser would be of any help for adapting board games.
Working with non-standard shaped fileds is really not that hard if you know how to use either clip-path css property or svg.
User avatar
Vikti
Posts: 7
Joined: 08 January 2021, 23:56

Re: Any advice around using Phaser?

Post by Vikti »

Thanks, SVG can probably do the trick
User avatar
Draasill
Posts: 197
Joined: 26 April 2020, 00:00

Re: Any advice around using Phaser?

Post by Draasill »

Phaser is a *huge* library, Video Game oriented, clearly it's not a good fit for board games on BGA (although it should be fun, I admit :) )

Indeed for complex shapes SVG is great and easy to use.

IIRC Phaser uses (or used) Pixi.js, which can be of some use if you need advanced thingies.
Post Reply

Return to “Developers”