So I ended up using the Zone class to build out each player's public hand. Not sure if that was the intended use of zone as I'm using a zone for each card type, but I decided to use it for now since each card type were a different size, had varying number of cards, and I needed a different way to organize between some of the types.
Now zone uses a function called .removeFromZone() which can remove the item from my zone by sliding it and destroy it, but it must have a sliding destination. Is there a garbage can location people normally use like the corner of the map or some symbol? Alternatively, a fadeOut option would work better, but I'm not sure how I'd change the zone functionality to do that.
Now zone uses a function called .removeFromZone() which can remove the item from my zone by sliding it and destroy it, but it must have a sliding destination. Is there a garbage can location people normally use like the corner of the map or some symbol? Alternatively, a fadeOut option would work better, but I'm not sure how I'd change the zone functionality to do that.