In this post I am referring specifically to turn based tournaments with multiple players per game. One of the issues that has come out of the new system for multi-player games in tournaments is that it is much easier for a player who is actually making genuine effort to find themselves beyond their allotted time. The option to skip players is often being used in these tournaments to alter the final result (essentially a player in last place can move themselves to joint first by skipping someone who is out of time). This is, of course, completely legal. In a a two-player game it simply isn't a problem, you ran out of time, you lost, that's the rules. In a multi-player setting it affects players other than the person who is skipped - a player in first place can suddenly find themselves sharing points they should in fact have had to themselves, completely beyond their control.
I think the only reasonable solution is for skipping players in these tournaments to be turned off. Now, this doesn't stop people being penalised for poor time keeping, the game will time itself out after a certain point and awards positions based on time - but what it does is stops penalising players karma scores for a timing problem inherent in the tournament and ensures results are always based on a players performance rather than on factors beyond their control.
I'm not sure how practical this is for the developers but having run and participated in a number of tournaments using the new system this is quite a serious problem and I cannot see an alternative for addressing it.
I think the only reasonable solution is for skipping players in these tournaments to be turned off. Now, this doesn't stop people being penalised for poor time keeping, the game will time itself out after a certain point and awards positions based on time - but what it does is stops penalising players karma scores for a timing problem inherent in the tournament and ensures results are always based on a players performance rather than on factors beyond their control.
I'm not sure how practical this is for the developers but having run and participated in a number of tournaments using the new system this is quite a serious problem and I cannot see an alternative for addressing it.