Tumbleweed is a noncommercial abstract strategy game recently implemented on several websites: most notably on iggamecenter.com, where it has developped a small but commited community. Since its implementation in mid-November 2020 until today, 288 games have been played by 73 different people, amounting to some 265 hours of playtesting. This has revealed the game to be well-balanced, with 142 wins for player 1 and 134 wins for player 2. The missing 12 games are either quits or draws by agreement: generally, a game of Tumbleweed cannot naturally end in a draw.
Tumbleweed is a territorial game, where one wins by controlling more territory. In this regard, the game is similar to Go, and evokes similar considerations of life and death: indeed, many Tumbleweed players are Go players, including several dan-titled ones. But Tumbleweed shouldn't be considered just one more Go wannabe: it has its own unique architecture that results in a very different tactical landscape. In particular, Tumbleweed uses stackable pieces and relies on lines of sight for placement and capture. The rules have been explained very well in this 3-minute video. Famous designer Christian Freeling has called it "a very organic game based on a very original concept".
Tumbleweed has been getting more attention lately: more than a dozen players have joined just this week, and it was recently described in Yorktown This Week. But igGameCenter can only get it so far, and we firmly believe it deserves a wider audience: hence we'd love to see it implemented on BGA.
If you have any questions or would like to try the game out, feel free to join our Discord or our Facebook group!
Tumbleweed is a territorial game, where one wins by controlling more territory. In this regard, the game is similar to Go, and evokes similar considerations of life and death: indeed, many Tumbleweed players are Go players, including several dan-titled ones. But Tumbleweed shouldn't be considered just one more Go wannabe: it has its own unique architecture that results in a very different tactical landscape. In particular, Tumbleweed uses stackable pieces and relies on lines of sight for placement and capture. The rules have been explained very well in this 3-minute video. Famous designer Christian Freeling has called it "a very organic game based on a very original concept".
Tumbleweed has been getting more attention lately: more than a dozen players have joined just this week, and it was recently described in Yorktown This Week. But igGameCenter can only get it so far, and we firmly believe it deserves a wider audience: hence we'd love to see it implemented on BGA.
If you have any questions or would like to try the game out, feel free to join our Discord or our Facebook group!