Lunalol has done an amazing job of delivering the first hex and counter game to BGA, and doubly so given that the site was not really designed to handle games of this type. Some of that required some compromises and I think Lunalol is open to making improvements (and has certainly been patient with bug requests). One of the areas that is important is Duel mode, which helps to balance scenarios for more competitive play. It currently has two issues:
1) The Tie Break
Scenarios need a tie break rule in case both players win with the same side (this seems very likely for all but one of the current scenarios). At the moment this is based simply on national will and it probably needs some refinement. By which it definitely needs refinement, for example France 1940 almost always results in a draw. Lunalol has already expressed being open to a community thought out solution.
2) The Limited Range of Scenarios
Some of this is probably stuff that could only be fixed by the designer (for example a combined Operation Torch/Invasion of Italy scenario seems like one that is needed but adhering closely to the rules), but at the moment only four scenarios allow for Duel mode; France 1940, Balkans 1941, France 1944, USSR 1941 (and I think three of those have tie breaker issues). Lunalol has expressed a willingness to expand others.
I feel USSR 41-5 and Med 40-2 should be playable in Duel mode though understand they are much longer (and both probably have tie breaker issues) so perhaps need a warning to the player.
I also wonder if Europe 44-5 could be opened to Duel mode on condition that it is set to 2 players (obviously don't know about the coding difficulties).
And finally I wonder about a Duel mode option in three player. Because the Allies are basically a team it feels like you would only have to connect three games together so that each player controlled the Germans once, though obviously this would require some careful thought on the tie breaker.
As I suggested in the thread on playability I don't feel confident to offer any solutions as I still have not played enough, but I think it is a discussion worth having.
1) The Tie Break
Scenarios need a tie break rule in case both players win with the same side (this seems very likely for all but one of the current scenarios). At the moment this is based simply on national will and it probably needs some refinement. By which it definitely needs refinement, for example France 1940 almost always results in a draw. Lunalol has already expressed being open to a community thought out solution.
2) The Limited Range of Scenarios
Some of this is probably stuff that could only be fixed by the designer (for example a combined Operation Torch/Invasion of Italy scenario seems like one that is needed but adhering closely to the rules), but at the moment only four scenarios allow for Duel mode; France 1940, Balkans 1941, France 1944, USSR 1941 (and I think three of those have tie breaker issues). Lunalol has expressed a willingness to expand others.
I feel USSR 41-5 and Med 40-2 should be playable in Duel mode though understand they are much longer (and both probably have tie breaker issues) so perhaps need a warning to the player.
I also wonder if Europe 44-5 could be opened to Duel mode on condition that it is set to 2 players (obviously don't know about the coding difficulties).
And finally I wonder about a Duel mode option in three player. Because the Allies are basically a team it feels like you would only have to connect three games together so that each player controlled the Germans once, though obviously this would require some careful thought on the tie breaker.
As I suggested in the thread on playability I don't feel confident to offer any solutions as I still have not played enough, but I think it is a discussion worth having.