Hi,
My friends and I developed a board game from prototype. Eventually we got it polished enough we wanted real cards, etc. At that point I found TheGameCrafter and started seriously working on the graphics. Once uploaded, you can get a nice, high quality prototype to work with. It isn't scalable to production but it is a nice milestone.
We next took it to GenCon's First Exposure room for playtesting with others, and it got a good response. We were happy! Another nice milestone.
The next step was to approach some game manufacturers. The reception was not chilly, exactly, but not really all that welcoming. We got some good feedback but it was more along the lines of "not really for us, thanks" or "we don't like that much chance in our games".
A local game store offered to stock our game on commission, that is, we would have to buy 2,000 units from a Chinese manufacturing company at 20% of retail, and they would sell it for us if they could, keeping like 60% of retail. At no point would they buy the stock from us until a sale was made. If it didn't sell, we get to keep it. That would have been a $10,000 investment, to which end we were recommended to go the Kickstarter route. That's where we got stuck.
Along came boardgamearena and the BGA studio. I realized my coding skills and the BGA studio framework were almost a 100% match. I've been coding our game, hoping to expose more people to it without having to get into the game manufacturing investment kickstarter soup, just like you.
What I've learned is this: even with the right skills, coding a game for BGA takes a lot of patience and a lot of time. I'm at about the 150 hour mark now and although this is my first game and some of that time is learning the framework, it is still a significant effort to code a game. I'll probably be at 500 hours by the time I get it finished. I'm having fun, but in real dollars, say $50/hour, that's $25,000 worth of my time.
So when I see people looking for a coder for their games, wondering what it might cost, or asking if maybe someone could do it for free, I really have to say that doing this is a labor of love for me.
Best wishes, Brian