Hi,
I've added the display of 6dev scoring on the card. It is very heavily inspired by the design of the official app. By default, the scoring appears by hovering over the card, or tapping the card on mobile. I've added a user preference to display it always (or never).
I've also implemented this suggestion to add a confirmation when selecting cards to keep (or to discard) during explore. This can also be disabled with a user preference. There's also a setting to confirm only when selecting (or discarding) multiple cards. In this case, a single card won't wait for a confirmation.
I plan to add something similar to confirm payment, but this will be part of a major refactoring needed to implement the proper play -> reveal -> pay sequence and fix all bugs and information leaks related to that.
I've also fixed bug #33479 and scavenged cards will now properly be discarded when Galactic Scavengers is upgraded or destroyed. I've also implemented the edge case of GS being taken over (using Imperium Invasion Fleet). In this case, the attacker will take the scavenged cards along with the world.
Edit: if you can't find user preferences, check this thread.
I've added the display of 6dev scoring on the card. It is very heavily inspired by the design of the official app. By default, the scoring appears by hovering over the card, or tapping the card on mobile. I've added a user preference to display it always (or never).
I've also implemented this suggestion to add a confirmation when selecting cards to keep (or to discard) during explore. This can also be disabled with a user preference. There's also a setting to confirm only when selecting (or discarding) multiple cards. In this case, a single card won't wait for a confirmation.
I plan to add something similar to confirm payment, but this will be part of a major refactoring needed to implement the proper play -> reveal -> pay sequence and fix all bugs and information leaks related to that.
I've also fixed bug #33479 and scavenged cards will now properly be discarded when Galactic Scavengers is upgraded or destroyed. I've also implemented the edge case of GS being taken over (using Imperium Invasion Fleet). In this case, the attacker will take the scavenged cards along with the world.
Edit: if you can't find user preferences, check this thread.