Hi,
there is this bug in Onitama: https://boardgamearena.com/bug?id=35747
Short version: During hotseat, it notifies the wrong player of his turn and then the correct player.
Has anybody experienced something similar?
Some Details
I removed the call to activeNextPlayer() from setupNewGame() and instead called changeActivePlayer() in the state function stNewRound().
(The State 'gameSetup' transitions directly to State 'newRound')
Could that be problematic, or is the state transition irrelevant for the UI?
there is this bug in Onitama: https://boardgamearena.com/bug?id=35747
Short version: During hotseat, it notifies the wrong player of his turn and then the correct player.
Has anybody experienced something similar?
Some Details
I removed the call to activeNextPlayer() from setupNewGame() and instead called changeActivePlayer() in the state function stNewRound().
(The State 'gameSetup' transitions directly to State 'newRound')
Could that be problematic, or is the state transition irrelevant for the UI?