Hi all,
We just deployed on Studio some improvement to game framework regarding the game log handling.
First is ability to ignore some of the notifications on client side, which is useful in cases when one player receives a private information and all (other) players receive just a generic information about the same event.
More info here:
https://en.doc.boardgamearena.com/Game_ ... ifications
While implementing this we also fixed handling of history notifications. They are old notifications replayed when refreshing the table page or loading a turn based table. They are replayed just to rebuild game log and are stripped of almost all arguments, which can lead to problems when doing fancy stuff with game log. More details here in updated section here:
https://en.doc.boardgamearena.com/BGA_S ... in_the_log
Hope you will like it!
We just deployed on Studio some improvement to game framework regarding the game log handling.
First is ability to ignore some of the notifications on client side, which is useful in cases when one player receives a private information and all (other) players receive just a generic information about the same event.
More info here:
https://en.doc.boardgamearena.com/Game_ ... ifications
While implementing this we also fixed handling of history notifications. They are old notifications replayed when refreshing the table page or loading a turn based table. They are replayed just to rebuild game log and are stripped of almost all arguments, which can lead to problems when doing fancy stuff with game log. More details here in updated section here:
https://en.doc.boardgamearena.com/BGA_S ... in_the_log
Hope you will like it!