[SOLVED] NotifyAllPlayersBut

Game development with Board Game Arena Studio
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joezg
Posts: 70
Joined: 16 June 2011, 17:17

Re: [SOLVED] NotifyAllPlayersBut

Post by joezg »

We addressed this issue by implementing a mechanism to ignore a notification in JS.

You can see details here:
https://en.doc.boardgamearena.com/Game_ ... ifications

We also improved handling of arguments in notification so you can look at it here:
https://en.doc.boardgamearena.com/BGA_S ... in_the_log
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Benoit314
Posts: 82
Joined: 02 April 2020, 22:12

Re: [SOLVED] NotifyAllPlayersBut

Post by Benoit314 »

I gave it a try and I had some problems when using setSynchronous on an ignored notification. The interface pauses for the ignored player for about 5-10 seconds (I set 1 second on the ignored notification).
I will do more tests tomorrow, anyone else has the same issue?

(If I remove setSynchronous it works perfectly)
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fafa-fr
Posts: 383
Joined: 22 December 2013, 21:58

Re: [SOLVED] NotifyAllPlayersBut

Post by fafa-fr »

joezg wrote: 19 March 2021, 22:14 We addressed this issue by implementing a mechanism to ignore a notification in JS.
Thanks!! C.. in alpha next week! (Well, if everything's fine with this change. I don't have time to test it more right now :( I'm already late. But I'll do it as soon as possible.)
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joezg
Posts: 70
Joined: 16 June 2011, 17:17

Re: [SOLVED] NotifyAllPlayersBut

Post by joezg »

I encountered some problems also, so will need to fix it.
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