Under the current rules, when a player is out of time to make a turn (particularly in Turn Based games), any other player can "Quit the game without penalty". Even the players who are in last place/losing badly at the time. That's fine I guess, you shouldn't have to wait forever for someone else.
But right now those players with no chance of winning the game actually can be awarded huge ELO points by ending the game. This just isn't right. Meanwhile, a player moments away from winning gets zero if their ELO is higher.
This does nothing but encourage people to quit a game and not let the player behind on time a chance to get caught up.
Obviously its frustrating for the player who is about to win, but if they're not going to get any points why should the person who decided to quit the game benefit? For example, look at Rallyman table #154160028, Progression at 99%. The red car (dead last) decides to end the game when another car has run out of time. They got a huge ELO payoff for quitting.
My suggestion: you take the situation right at that moment as if that is the final score, calculate ELO, then distribute it at percentage of progression. For example, if the game is exactly half over, and you would get 20 ELO for a win, you'd get 10. If someone would lose 20 ELO, they would lose 10.
If some players won't receive any benefit at all, neither should the person quitting on the game right before the end. Again, just a suggestion. The way it is now just rewards quitting.
But right now those players with no chance of winning the game actually can be awarded huge ELO points by ending the game. This just isn't right. Meanwhile, a player moments away from winning gets zero if their ELO is higher.
This does nothing but encourage people to quit a game and not let the player behind on time a chance to get caught up.
Obviously its frustrating for the player who is about to win, but if they're not going to get any points why should the person who decided to quit the game benefit? For example, look at Rallyman table #154160028, Progression at 99%. The red car (dead last) decides to end the game when another car has run out of time. They got a huge ELO payoff for quitting.
My suggestion: you take the situation right at that moment as if that is the final score, calculate ELO, then distribute it at percentage of progression. For example, if the game is exactly half over, and you would get 20 ELO for a win, you'd get 10. If someone would lose 20 ELO, they would lose 10.
If some players won't receive any benefit at all, neither should the person quitting on the game right before the end. Again, just a suggestion. The way it is now just rewards quitting.