Hi everyone!
I had nightmares when I was implementing a tie breaker and then fixing bugs in it
The problem is that you cannot replay a game which is finished and my game finishes straightaway after a tie breaker (obviously). I need to create a new game, amend players scores in DB and then play one round for each player for game to be in the state when at least 2 players have a tie to check if bug is fixed. It usually takes up to 2 minutes for 1 iteration which is annoying after 10th iteration of bugfixing. Is there a way to do this faster? Is there a way to return back to the game after it was finished using saved states?
I had nightmares when I was implementing a tie breaker and then fixing bugs in it
The problem is that you cannot replay a game which is finished and my game finishes straightaway after a tie breaker (obviously). I need to create a new game, amend players scores in DB and then play one round for each player for game to be in the state when at least 2 players have a tie to check if bug is fixed. It usually takes up to 2 minutes for 1 iteration which is annoying after 10th iteration of bugfixing. Is there a way to do this faster? Is there a way to return back to the game after it was finished using saved states?