I played 3 games of TM today, and 2 ended with a player leaving. (edited out some garbage about how I was winning, this is irrelevant)
Spending two of my hours on two no results is very discouraging. I love this site, but this is one of the things that is not great.
Constructive feedback:
Can a quitting player auto pass out the rest of the game? Especially in round 6, especially in long games?
Can games with a longer duration give harsher karma penalties?
Can we not lose ELO for "tieing" with the remaining players, can we maybe just get the ELO for beating the person who left, and nothing else matters, since that is the result of the game?
Can we show abandons on the currently played game during setup, in addition to overall karma, and/or have a filter to not play with people that have abandoned this game?
Things that wouldn't work IMO:
We could still give the option to quit with the result of beating the player who is losing, but people clearly losing would have the incentive to just quit themselves and avoid a negative result vs a third party, so I think them passing out, or agreeing to quit are effectively mutually exclusive.
Any other ideas? Both players that quit on the games I was in had perfect displayed karma, and I've ratcheted up my karma requirements, and given them thumbs downs from me, but I can't get those hours back, and I only have so many hours for extracurricular fun outside work and family time...
Edit: capitalized ELO, made the post shorter and to the point, whether I was winning or not is irrelevant.
Spending two of my hours on two no results is very discouraging. I love this site, but this is one of the things that is not great.
Constructive feedback:
Can a quitting player auto pass out the rest of the game? Especially in round 6, especially in long games?
Can games with a longer duration give harsher karma penalties?
Can we not lose ELO for "tieing" with the remaining players, can we maybe just get the ELO for beating the person who left, and nothing else matters, since that is the result of the game?
Can we show abandons on the currently played game during setup, in addition to overall karma, and/or have a filter to not play with people that have abandoned this game?
Things that wouldn't work IMO:
We could still give the option to quit with the result of beating the player who is losing, but people clearly losing would have the incentive to just quit themselves and avoid a negative result vs a third party, so I think them passing out, or agreeing to quit are effectively mutually exclusive.
Any other ideas? Both players that quit on the games I was in had perfect displayed karma, and I've ratcheted up my karma requirements, and given them thumbs downs from me, but I can't get those hours back, and I only have so many hours for extracurricular fun outside work and family time...
Edit: capitalized ELO, made the post shorter and to the point, whether I was winning or not is irrelevant.