I love 7 Wonders duel, and I´ve played 200+ games on BGA. But I find the ELO rating/matchmaking to be quite bad as a skill-rating for this game. It seems that when you a good base understanding of the game, and knows which cards to prioritize (especially in the wonders selection phase), the luck factor rises significantly.
Lets sayt hat a 400 elo player gets matched agains a 100 elo player which has a good understanding of the game. The 100 elo player is going first and ends up with 3 double turns wonders. Then the 400 elo player (with 1 double turn wonder) is gonna have a hard time winning if the card layouts favors both players equally.
This is fine and is the nature of this kind of game. But the implemented Elo rating system is giving the 400 elo player a high elo point reduction if he looses, and a very small elo point increase if he wins. A high risk/low reward game - and a low risk/high reward for the 100 elo player.
This would not be a problem if the 400 elo player had the option to setup a game with a more well-suited matchmaking. But as it stands today, he can only hope for a similar ranked player. Alternatively he can create a live game, and then cancel/refuse to play with lower ranked players when the game is about to start.
I guess that this is a general "issue" with games who has a medium+ luck-factor? Or am I wrong in this matter?
Lets sayt hat a 400 elo player gets matched agains a 100 elo player which has a good understanding of the game. The 100 elo player is going first and ends up with 3 double turns wonders. Then the 400 elo player (with 1 double turn wonder) is gonna have a hard time winning if the card layouts favors both players equally.
This is fine and is the nature of this kind of game. But the implemented Elo rating system is giving the 400 elo player a high elo point reduction if he looses, and a very small elo point increase if he wins. A high risk/low reward game - and a low risk/high reward for the 100 elo player.
This would not be a problem if the 400 elo player had the option to setup a game with a more well-suited matchmaking. But as it stands today, he can only hope for a similar ranked player. Alternatively he can create a live game, and then cancel/refuse to play with lower ranked players when the game is about to start.
I guess that this is a general "issue" with games who has a medium+ luck-factor? Or am I wrong in this matter?