my game listed as inactive with last modification date Jan 1 1970

Game development with Board Game Arena Studio
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developgame
Posts: 107
Joined: 15 June 2020, 20:56

my game listed as inactive with last modification date Jan 1 1970

Post by developgame »

hi Everyone
Thanks for any help

I am wondering why my project "escape" in https://studio.boardgamearena.com/projects and https://studio.boardgamearena.com/licensing has a last modified date of Jan 1 1970. It had the correct modification date about a week ago. I have been working every day for the last two weeks on this game, after my first game "Crazy Eights" seemed complete

Is this why I cannot access self::dump() and self::debug() in BGA request&SQL logs?

My escape project has also been set as inactive

thanks for any help!
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robinzig
Posts: 461
Joined: 11 February 2021, 18:23

Re: my game listed as inactive with last modification date Jan 1 1970

Post by robinzig »

Not sure. But perhaps a bug in whatever BGA code calculates the time or outputs it to the page - I see there's one other project with the Jan 1970 date, which obviously corresponds to a 0 Unix timestamp so it seems perhaps null is arising somehow and being silently converted to 0? No idea, but just a knowledgeable guess :) Hopefully if so an admin might read this and be able to fix.

As for the "inactive project", again just a guess but I assume it happens whenever the last updated date is long enough ago (about 2 months it would seem from looking at the list), so it's probably a consequence of the timestamp bug.

(No idea at all about the self::dump issue - I've noticed that on my own project and was confused, although I've never worried about it enough to need to ask, I've found a simple var_dump is enough to help me debug rogue PHP so far!)
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developgame
Posts: 107
Joined: 15 June 2020, 20:56

Re: my game listed as inactive with last modification date Jan 1 1970

Post by developgame »

robinzig wrote: 03 June 2021, 10:14 Not sure. But perhaps a bug in whatever BGA code calculates the time or outputs it to the page - I see there's one other project with the Jan 1970 date, which obviously corresponds to a 0 Unix timestamp so it seems perhaps null is arising somehow and being silently converted to 0? No idea, but just a knowledgeable guess :) Hopefully if so an admin might read this and be able to fix.

As for the "inactive project", again just a guess but I assume it happens whenever the last updated date is long enough ago (about 2 months it would seem from looking at the list), so it's probably a consequence of the timestamp bug.

(No idea at all about the self::dump issue - I've noticed that on my own project and was confused, although I've never worried about it enough to need to ask, I've found a simple var_dump is enough to help me debug rogue PHP so far!)
Thank you robinzig for your reply!
Yes, It might be a bug with BGA code. I hear that your project can be listed as inactive if you do not make any modifications in 3 weeks.

For my other project, I was able to recieve self::dump and self::debeg() from BGA request&SQL logs with any functions called from any of my states except "gameSetup"
Extra spaces are removed in request&SQL logs so something like " hello you" will be "hello you" in BGA request&SQL logs

Have fun and all the best with your project
Thanks again and warm regards,
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