Hi everyone,
currently I develop a small game. Regarding the movement it's similar to play a disc from the reversi tutorial.
But I have some difference and currently not know how to solve it:
- The position of each player is only known to themself. So they don't know where the others are.
- All players are active at the same time (therefore I use "setPlayersMultiactive"
In the tutorial of reversi each time the "playerTurn" game state is entered, the "argPlayerTurn()" returns the possible location to place a disc, which are then highlighted.
I would like to do the same but only give the current player his possible fields and not showing the possible move of the other one (which is that what I currently get).
I believe I can do it with notifications but I'm not sure if that is the way it is supposed to do.
Any hints or ideas are very much welcome.
All the best
Helmut
currently I develop a small game. Regarding the movement it's similar to play a disc from the reversi tutorial.
But I have some difference and currently not know how to solve it:
- The position of each player is only known to themself. So they don't know where the others are.
- All players are active at the same time (therefore I use "setPlayersMultiactive"
In the tutorial of reversi each time the "playerTurn" game state is entered, the "argPlayerTurn()" returns the possible location to place a disc, which are then highlighted.
I would like to do the same but only give the current player his possible fields and not showing the possible move of the other one (which is that what I currently get).
I believe I can do it with notifications but I'm not sure if that is the way it is supposed to do.
Any hints or ideas are very much welcome.
All the best
Helmut