I do think playing my own game to completion in testing mode should count as my "1 game + 24 hours" requirement before posting. Anyway, a quick game of Yahtzee, a good night sleep later, and "hello everyone!" (I lost the game of Yahtzee in case you're wondering.)
The 2 player version of my game is almost finished. Just a few little features and bugs to figure out. And the statistics...
There are lots of exciting things I'd love to track, but "add everything up from all games and get the average" doesn't seem to cut it.
For example, in the two player version, what's your win rate when you trigger the end of the game vs your win rate when you let your opponent trigger the end? That's an awesome stat to track, because it really is the central question of the game. Sure, I could just create 4 Booleans or one categorical. But the trouble is these win conditions aren't even available in the 3-6 version.
I'm genuinely considering creating 2p and 3p-6p as a completely different version just to solve this issue, but even then, all the numerical interesting things to track scale by player count. Highest possible score in 3 players is 8. Highest possible score with 5 players is 21.
Also, numbers on their own aren't interesting. What people want to know is if they should aim to make the numbers higher or lower, and it's only possible to determine that by relationship between statistics!
Or should I just give up on including statistics?
The 2 player version of my game is almost finished. Just a few little features and bugs to figure out. And the statistics...
There are lots of exciting things I'd love to track, but "add everything up from all games and get the average" doesn't seem to cut it.
For example, in the two player version, what's your win rate when you trigger the end of the game vs your win rate when you let your opponent trigger the end? That's an awesome stat to track, because it really is the central question of the game. Sure, I could just create 4 Booleans or one categorical. But the trouble is these win conditions aren't even available in the 3-6 version.
I'm genuinely considering creating 2p and 3p-6p as a completely different version just to solve this issue, but even then, all the numerical interesting things to track scale by player count. Highest possible score in 3 players is 8. Highest possible score with 5 players is 21.
Also, numbers on their own aren't interesting. What people want to know is if they should aim to make the numbers higher or lower, and it's only possible to determine that by relationship between statistics!
Or should I just give up on including statistics?