Hi everyone,
let's talk about games descriptions and the components: complexity, strategy, luck, interaction. Let's talk about "luck".
I see that the game 13 Clues (https://boardgamearena.com/gamepanel?game=thirteenclues) has "0 LUCK" component.
Now, for those that don't know the game, in 13 Clues people have to guess 3 cards. I could already stop here and say that this game has, however, LUCK factor. Guessing needs to have hidden information, otherwise it wouldn't be so.
Personally, I consider LUCK strictly connected with PERFECT/HIDDEN INFORMATION.
If you have PERFECT INFORMATION, moves can be classified as bad and good, objectively.
If you have HIDDEN INFORMATION, moves are related with probabilities, that are stricly connected to LUCK and CASUALITY.
So, considering this, I am not trusting what 13 Clues' game description says. The game has luck.
What do you think about it?
Etoclas
let's talk about games descriptions and the components: complexity, strategy, luck, interaction. Let's talk about "luck".
I see that the game 13 Clues (https://boardgamearena.com/gamepanel?game=thirteenclues) has "0 LUCK" component.
Now, for those that don't know the game, in 13 Clues people have to guess 3 cards. I could already stop here and say that this game has, however, LUCK factor. Guessing needs to have hidden information, otherwise it wouldn't be so.
Personally, I consider LUCK strictly connected with PERFECT/HIDDEN INFORMATION.
If you have PERFECT INFORMATION, moves can be classified as bad and good, objectively.
If you have HIDDEN INFORMATION, moves are related with probabilities, that are stricly connected to LUCK and CASUALITY.
So, considering this, I am not trusting what 13 Clues' game description says. The game has luck.
What do you think about it?
Etoclas