The Choice of tracks is unessesary.
When building tracks; it would be better if the player just marks the polygons and then use an algorithm to place the right type of tile (straight/bent/crossed). It would save a lot clicking and make the game much faster.
Only the final track, if left unconnected, needs a tile choice from the player.
When building tracks; it would be better if the player just marks the polygons and then use an algorithm to place the right type of tile (straight/bent/crossed). It would save a lot clicking and make the game much faster.
Only the final track, if left unconnected, needs a tile choice from the player.