EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Board Game Arena Official announcements
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voriki
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Joined: 28 August 2020, 12:27

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by voriki »

Dear Gregory,

What games do you enjoy playing most on BGA?
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Waddington
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Joined: 20 April 2016, 02:20

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by Waddington »

- What are the incoming titles?
Revisors Can check the list of games under development, and the status of the licenses. Some games are listed as "already published in BGA", like Great Western Trail and Azul. Can you comment about that?

- How does BGA works?
Arena Mode could offer different options for the same game, like Carcassonne and its expansions. Each one present a different playability and the competitive mode for the game with Expansions 1, 2 and/or 3 are very popular among the worldwide community.
Same aplies for the ELO system. A classification system for a game should consider only the base game, and the number of players on a table also influences each player's ELO. Are there plans to review the ELO rating system?
Tournament creation is great, but still very limited in options for the Tournament Setup. The admin of a tournament cannot remove a player that was innadvertedly invited, for instance. And there's a limitation on the number of invites per day, why's that?
Time: WHEN are you going to implement a simple standard 15 time limit option for playing without necessarily under a tournament? Also, 5 min clocks for speed games (fast chess)??
These questions are registered in the reporting area, but nobody seems to care, as there are no replies over them.

- How is the work with Asmodee going?
Are there plans to port Asmodee games that are currently offered in other platforms (Ticket to Ride, Terraforming Mars)?

- What's next to BGA?
The Pandemic (the real one, not the game!) got us all staying at home and consequently, BGA saw a big boom on the number of online players. What are your expectations between the online vs offline physical boardgame market after the end of the pandemic ?

Additional question: Does BGA consider partnering with other associations of boardgames? For instance, there is a big Carcassonne community growing, and part of it is due to the amazing work of BGA.
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Curling
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Joined: 30 October 2018, 15:57

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by Curling »

Hello

Thanks for this wonderful website !

Is it possible to say there is too many games ? What about these who don't find an audience ?
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dschingis27
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Joined: 27 June 2015, 18:30

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by dschingis27 »

I throw in some easy questions:

1. What is the percentage of turn-based games (separately for Arena and Simple Mode)?
2. What was the most unexpectedly successful game on the site? (successful=popular)
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smci
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Joined: 17 May 2020, 22:32

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by smci »

Python support for BGA Studio BGA Studio currently only supports PHP, not Python. Can you please add Python support, even beta?
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TacCOIG
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Joined: 08 April 2020, 21:05

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by TacCOIG »

Thanks for answering questions. :)

1) Does BGA have any plans to improve and upgrade the Tournaments? A great feature already but has tons of potential. (New formats (e.g. Double Bracket Elimination, Groups then Elimination etc.), Automatic Qualifing / playoff tournaments that lead to entering Final tournaments, Mixing Games within tournaments etc.)

2) A large number of games have bugs that seem to be left open for ages (from simple display issues on certain devices & browsers to game breaking errors) and just ignored (players simply have to deal with it). What is BGA's plan going forward for supporting and fixing existing games?

3) Achievements have been in beta version so quite a while now and (the 2020 changes) were seen as positive. When can we next expect updates on this?
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aesche
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Joined: 06 April 2020, 02:31

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by aesche »

Wasn’t there a post from another user that just got removed?
I just wanted to rephrase it into an actual, general question:

Currently, any competitive play on BGA is a farce (leaderboard manipulations with multiple players can‘t be reported / multiaccounting and playing against oneself usually is not penaltised / guilty cheaters are receiving minor penalties, and their scores remain in the leadeboard).
Why does BGA not do more against such destructive behaviour? What are the tools in place currently, and are there plans to enhance them to create an environment where competitive play is less likely to be destroyed by cheaters?
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QuaternionX
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Joined: 28 March 2021, 20:42

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by QuaternionX »

Any chances for HD graphics (games assets) for Full HD or 4K computer screens? Now it looks so poor
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Alban_M
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Joined: 12 May 2014, 23:10

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by Alban_M »

And what about cheaters !? We actually got a cheater (BGA act it) who lead a game in arena ... by cheating of course

But the cheater didn't get banned and still lead, he just got a little sanction.
I really don't understand why cheaters didn't get banned forever

What is the policy of BGA for cheaters !?

Of course, I can say who in which game if needed.
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Olio Sunsee
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Joined: 17 December 2020, 19:57

Re: EVENT: LIVE Q&A With Greg (BGA Founder and CEO)

Post by Olio Sunsee »

What are the plans (and timeline) for increase privacy on BGA? I.e. just letting selected people see your online status, game history etc.
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