They ARE separated. Alpha game access is already strictly limited.
There are around 5000 players in BGA reviewers group, which constitute ~0.07% of total accounts.
Besides, plenty of underdeveloped games which cannot even qualify alpha production still remain on BGA developer platform.
However, most players from reviewers group are oblivious to the development process and game classifications on BGA.
They are not expected to get a fully functioning game on alpha level. I have to agree with Een's opinion on this.
Tisaac wrote: ↑02 October 2021, 10:37
Maybe he was suggesting something like automatically remove/cancel players from alpha group if they didnt played the game for X days ? Not sure it would be very useful though.
Why should they be removed/cancelled from alpha group?
For alpha games taking active participation for granted is nonsense. Alpha testers are neither a dedicated nor a paid group.
Also, frequent play does not automatically enhance the quality of reports.
I posted all of my riichimahjong reports from only three games, yet they included some good ideas and solved a few issues.
Plus... some passionate testers might take a rest from playing a particular game before a new major update.
Auto-removal makes things just bothersome for everyone.
RobertBr wrote: ↑01 October 2021, 23:07
I'm not clear there is an answer but its noticeable the system does not work particularly well. A recent release Tichu managed to get approved despite glaring bugs. I'm currently assisting on Talon, which is an alpha. The system says there are nearly 400 players in that group but there are only 16 games running and less than half a dozen users actually reporting bugs.
Most of the time it works well (beta players also can find bugs) but there are some odd cases.
The first official version of The Crew was obviously rushed. Thanks Tisaac.