splatteredbits wrote: ↑05 October 2021, 20:48
Very saddened to see iOS users being treated as second-class citizens. I hate playing on a PC. I love playing on my iPad. I'm not going to switch to another platform. I'll just stop subscribing to BGA and start playing with the native-first apps. I wonder how many people on iPads try to play but get frustrated at the lack of support and never subscribe? And don't you have an underlying library that abstracts away all the differences between browsers, so that developers can just program their games?
And long pressing to get info is terrible. Sometimes it causes me to take an action I didn't want (with no undo). Sometimes it ends up selecting a bunch of page components. Also, there's no indication what elements I can long press over and which I can't. Hovering a mouse pointer to get more information shouldn't be the only way to get that info. There should always be a button/link/something I can tap with my finger to bring up that hover.
Dont make a problem of it. It is just a dev thing. Games will keep working, except maybe some display issues. It is just normal for dev to focus on most used system…
It will always be cat and mouse thing.. safari have some advanced that for dev arent really important.. more about performances.. just a problem that they get another focus then others that are faster up to date with JavaScript supporting. Good or bad.. Maybe it is good to get not one common thing and get some interaction between both..
But don’t make conclusion that we can’t play games.. it is just a tip that you can’t expect that everything work like it is made..