They are doing this because they don't want to choose "quit".
Quitting is a "mark" on someone's reputation. So they'd rather get a reduced ELO than have their reputation marked.
Really the big problem is that if someone doesn't like the skill level of whomever they are playing with, they want to immediately abandon. That is not "cooperative".
The way the current system is set up, it rewards people who are impatient and uncooperative. For hanabi to be cooperative, I think the understanding that "we are in this together until the end" needs to be part of the game play. It is so rude to play with someone newer and ask to abandon the first time they make a mistake. Or they barrage with questions after every mistake.
Why not reward cooperation and patience? Make throwing the game a reportable offense.
Quitting is a "mark" on someone's reputation. So they'd rather get a reduced ELO than have their reputation marked.
Really the big problem is that if someone doesn't like the skill level of whomever they are playing with, they want to immediately abandon. That is not "cooperative".
The way the current system is set up, it rewards people who are impatient and uncooperative. For hanabi to be cooperative, I think the understanding that "we are in this together until the end" needs to be part of the game play. It is so rude to play with someone newer and ask to abandon the first time they make a mistake. Or they barrage with questions after every mistake.
Why not reward cooperation and patience? Make throwing the game a reportable offense.