Silo

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MarkSteere
Posts: 265
Joined: 09 March 2021, 19:21

Silo

Post by MarkSteere »

Silo, brief description. One dimensional board. Move all your checkers to your right, with no enemy checkers beneath them.

https://boardgamearena.com/gamepanel?game=silo

Please enjoy :)

Mark
TiTives
Posts: 7
Joined: 16 August 2016, 21:15

Re: Silo

Post by TiTives »

Hello

https://boardgamearena.com/9/silo?table=208797337

is there a bug or do I not understand the rules ?

thanks
Last edited by TiTives on 25 October 2021, 12:49, edited 1 time in total.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Silo

Post by ufm »

Seems the rules have been changed.
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Shobu
Posts: 584
Joined: 04 January 2020, 04:14

Re: Silo

Post by Shobu »

ufm wrote: 25 October 2021, 11:38 Seems the rules have been changed.
see the designer comment
RG at Board Game Arena discovered a tactic in Silo which gave a large advantage (among top players) to Player 1.

Michael Amundsen, esteemed fellow designer, suggested a different object of the game. Get all your checkers into a contiguous stack, possibly with enemy checkers above and/or below it, anywhere on the board (which could only be one of the two rightmost squares).

RG's initial impression: "I think his suggestion might work. Not sure. The game is a lot more complicated now." Based on that appraisal, I changed Silo to incorporate the new goal. And I changed the Board Game Arena program.

Normally I'm not one to tweak a broken game, opting instead to simply withdraw it. But I really like Silo - even more so now with what seems to me a more elegant goal. I put a lot of work into the graphics and programming... and the game design itself. I discovered the mechanism in a matter of minutes, but this was preceded by many unsuccessful attempts over a span of many years to design where you form a contiguous stack (or sub-stack) of only your own checkers. I finally got lucky with Silo, stumbling onto something that works (or rather will work, with any luck).

So why not? Keep your fingers crossed that the new version holds up. Ultra simple games don't come with a warranty.
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el cosimo
Posts: 201
Joined: 21 May 2020, 11:45

Re: Silo

Post by el cosimo »

Yeah otherwise it was good to let one tile left on you first spot and then move at end to the finish when he got all tiles on it
TiTives
Posts: 7
Joined: 16 August 2016, 21:15

Re: Silo

Post by TiTives »

OK, why not ? But it would have been better to inform the players, it surprised me to lose this game.
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MarkSteere
Posts: 265
Joined: 09 March 2021, 19:21

Re: Silo

Post by MarkSteere »

Sorry to players surprised by the rule change. I posted announcements on two other forums but neglected to post here.
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Jellby
Posts: 3554
Joined: 31 December 2013, 12:22

Re: Silo

Post by Jellby »

Shouldn't the example game show in the game page (https://boardgamearena.com/gamepanel?game=silo) be changed to comply with the new rules?
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MarkSteere
Posts: 265
Joined: 09 March 2021, 19:21

Re: Silo

Post by MarkSteere »

Yes, but management has told me that it's automatically updated periodically. There's no way for them to do it manually.
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