SIMILO: So milled you can tell it's sharp!

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DrClick
Posts: 1237
Joined: 07 July 2011, 14:30

SIMILO: So milled you can tell it's sharp!

Post by DrClick »

Image


Such a simple, smart game!
You have 5 turns to unmask the secret character. If you eliminate them by mistake, you all lose! In this game, cooperation is key. Will you be on the same wavelength as the player wordlessly giving the clues?

Your goal is to make the other players guess a specific secret character (from the 12 in the center of the table). To do this, you will use other cards in your hand as clues.
The idea is to point out without a word similarities or differences between the clue character and the secret character (physical details, emotions, job, ideas, etc...).
For example, to make the players guess Little Red Riding Hood, we could use Alice as a clue card (little girl, blue eyes etc.).
After each round, the other players must remove one or more characters from the table until only one remains, hoping that it is the right one.
If the players remove the secret character by mistake, they immediately lose the game.

Get into the game right now by clicking here:
https://boardgamearena.com/gamepanel?game=similo

You can play multiple games of Similo in a few minutes, or take more time to admire the wonderful artworks from Naïade.
Oh and did we mention that you can choose to play with two different decks? Animal and Fable? And to mix them together? Or not?

Don't under-estimate this game: It is not just for kids! It requires creative-thinking, and is a remarkable discussion-starter.
We simply love it.

Published by Horrible Guild, we want to thank their team for bringing the game to Board Game Arena. We also thank the game designers Martino Chiacchiera, Hjalmar Hach and Pierluca Zizzi for their collaboration.
Of course, (you know what's coming) NOTHING would have been possible without the wonderful work of XiaoYi, who developed the game. Kudos to you!

There's no reasons now for you to pass on this game.
You have to play it. At least once.
And you'll get probably hooked.
See you soon on Similo, or on next Wednesday release!
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: SIMILO: So milled you can tell it's sharp!

Post by ufm »

Is multiplayer bug fixed? The report is still there.
Ez0ah
Posts: 262
Joined: 21 April 2020, 17:13

Re: SIMILO: So milled you can tell it's sharp!

Post by Ez0ah »

Yeah, love the game and how it’s implemented here, but it’s weird to release the game now when the game is still unplayable at 8 players.
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Mr_Magic
Posts: 256
Joined: 08 March 2018, 15:59

Re: SIMILO: So milled you can tell it's sharp!

Post by Mr_Magic »

Whats the problem with 8 players in this game please?
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OutOfHabit
Posts: 148
Joined: 27 April 2016, 21:10

Re: SIMILO: So milled you can tell it's sharp!

Post by OutOfHabit »

Odd to see it released when you can't see the 5th clue card on medium/small screens. I know they said today they'll considering options to fix that, but why release it before that is addressed?
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PrinceParsnips
Posts: 14
Joined: 18 November 2016, 13:59

Re: SIMILO: So milled you can tell it's sharp!

Post by PrinceParsnips »

Why is it only possible to have the first person in the table or random person to be the clue giver?

Also it would be great if you could play multiple rounds with the clue giver passing around the table instead of having to start a new game everytime and hope you get the right random
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cdnkorean
Posts: 8
Joined: 06 January 2016, 18:36

Re: SIMILO: So milled you can tell it's sharp!

Post by cdnkorean »

PrinceParsnips wrote: 03 November 2021, 18:32 Why is it only possible to have the first person in the table or random person to be the clue giver?

Also it would be great if you could play multiple rounds with the clue giver passing around the table instead of having to start a new game everytime and hope you get the right random
This!!

100% agree with this.
The current method is not great.
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yoyoyo2020
Posts: 62
Joined: 09 March 2020, 05:56

Re: SIMILO: So milled you can tell it's sharp!

Post by yoyoyo2020 »

This game is not ready
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VonnaKat
Posts: 3
Joined: 26 November 2020, 17:34

Re: SIMILO: So milled you can tell it's sharp!

Post by VonnaKat »

I have played 4 games without issue in the last couple weeks, but larger multiplayer games today hang up with some bug and players have to quit out just to play something else - not good as it negatively impacted my reputation points severally - help.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: SIMILO: So milled you can tell it's sharp!

Post by ufm »

cdnkorean wrote: 03 November 2021, 22:13
PrinceParsnips wrote: 03 November 2021, 18:32 Why is it only possible to have the first person in the table or random person to be the clue giver?

Also it would be great if you could play multiple rounds with the clue giver passing around the table instead of having to start a new game everytime and hope you get the right random
This!!

100% agree with this.
The current method is not great.
Current option is not good, but clumping multiple games in a single table is not good either.
Just creating an option for choosing clue giver by table order is way simpler.
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