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Re: New Society

Posted: 07 December 2025, 04:10
by PotionSeller
Someone has to get the cards digitized (not as simple as glorified screenshots from other resources) and then make the effort to properly script the game. Given the relatively low traffic for this game, I doubt this will ever see the expansion.

Re: New Society

Posted: 23 December 2025, 01:36
by PotionSeller
(duplicate post)

Re: New Society

Posted: 27 December 2025, 07:02
by Stu_1977_SEmelb
Sam7000 wrote: 19 November 2025, 19:55 It's puzzling why BGA hasn't been able to add the New Society expansion, which makes this broken game playable. Very disappointing.
As I had stated about 4 years ago, I kept my word and haven't played this game here since, and won't play it until the expansion is added, if ever!
By 'broken', I presume you mean that there's a card (or cards) which if one player is lucky enough to get early enough, will typically result in a runaway leader problem? Or can you elaborate?

I probably haven't played this game enough to know of it or have experienced it (even though I've played this game more elsewhere than on BGA).

Re: New Society

Posted: 31 December 2025, 18:40
by Inaofr
PotionSeller wrote: 07 December 2025, 04:10 Someone has to get the cards digitized (not as simple as glorified screenshots from other resources) and then make the effort to properly script the game. Given the relatively low traffic for this game, I doubt this will ever see the expansion.
I did it (2nd edition in fact, without the new modules but I had started to work on them), it was published on BGA but then the publisher requested to remove it. I do not know why exactly, there seems to have been a misunderstanding between BGA and the publisher on what BGA was allowed to release on that game. I had to disable all my implementation of the second edition.
Since them the situation for this game is frozen (and I have to admit that I have lost any interest in maintaining it).

Re: New Society

Posted: 31 December 2025, 18:44
by Inaofr
Stu_1977_SEmelb wrote: 27 December 2025, 07:02 By 'broken', I presume you mean that there's a card (or cards) which if one player is lucky enough to get early enough, will typically result in a runaway leader problem?
Yes, there is one such card in the first edition.
Some other cards were also a bit too powerful (but not as much).

Re: New Society

Posted: 09 March 2026, 14:33
by PotionSeller
Inaofr wrote: 31 December 2025, 18:40
PotionSeller wrote: 07 December 2025, 04:10 Someone has to get the cards digitized (not as simple as glorified screenshots from other resources) and then make the effort to properly script the game. Given the relatively low traffic for this game, I doubt this will ever see the expansion.
I did it (2nd edition in fact, without the new modules but I had started to work on them), it was published on BGA but then the publisher requested to remove it. I do not know why exactly, there seems to have been a misunderstanding between BGA and the publisher on what BGA was allowed to release on that game. I had to disable all my implementation of the second edition.
Since them the situation for this game is frozen (and I have to admit that I have lost any interest in maintaining it).
Would you have interest in working the original expansion(s)? I think the adaptation would greatly benefit from it, although I understand it is work on your plate.

Re: New Society

Posted: 19 March 2026, 23:19
by Inaofr
PotionSeller wrote: 09 March 2026, 14:33 Would you have interest in working the original expansion(s)? I think the adaptation would greatly benefit from it, although I understand it is work on your plate.
I would implement the minor expansion fixing balance of some cards but two conditions needs to be met before:
  • it must be allowed by the publisher,
  • good enough images of the re-balanced cards in the first edition flavor have to be provided (as far as I know the publisher will not provide them).