Forgive me if this is over-clarifying, but the game works perfectly, provided no one ever quits the game or gets booted from it. (Or spectates it, but that's another can of worms.)robinzig wrote: ↑25 September 2021, 09:18 I'm not sure I follow. I got the impression that you had tried to implement zombieTurn and the game had started crashing with that sadly uninformative error while you were trying to test it. Since you have proved that the zombieTurn method isn't even getting looked at, this shows that something else must be wrong - so I'm asking what other code you have changed since the game last worked.
I suppose another possibility is that there's been this bug for a long time and whatever you are doing now is triggering it for the first time. But without any details of either code or what you are/were doing that's triggered this problem then it's impossible to help.
It ran perfectly just before I implemented the zombie turn. It continues to run perfectly after I implemented the zombie turn, provided no one ever quits or gets booted, or spectates.