Re: Adding or removing scenarios from ARENA
Posted: 03 February 2023, 08:28
Ah - that's the 28th! Thanks!Wiking44 wrote: ↑03 February 2023, 05:35MagnusNygaard wrote: ↑02 February 2023, 10:01Avec plaisir
I miscounted, there are only 27 - sorry.
There are only a few that have any rules not already implemented - most are straight forward. I don't have time to find the scenario numbers on DoW - but if that would help I can do that later.
They are:
1) Operation Spring - no special rules
2) Gold Beach - - no special rules
3) Utah Beach - no special rules
4) Juno Beach - no special rules
5) Carentan Causeway - no special rules
6) Operation Goodwood - no special rules
7) Twin Villages - no special rules
8) Counter Attack at Aras - no special rules BUT the units on the map should all be British Commonwealth units.
9) Vaumicel Manor - no special rules
10) Carentan - no special rules
11) Battle for Hill 178 - no special rules (fordable streams and minefields both work, IIRC)
12) Bretel Wood - Night Attack rules (which also work)
13) Forêt d'Ecouves - no special rules (but it's not mentioned in the description that ALL allied infantry are special forces)
14) Bastogne Corridor West - no special rules
15) Bastogne Corridor East - Artillery Deck used (but that also works, IIRC)
16) Strasbourg - ONE of the rivers is frozen solid and do not count in any way other than cosmetic (i.e. it is NOT a Frozen river in the sense of the rules).
17) Moyland Wood - no special rules
18) Bloody Ridge - no special rules
19) Clearing Matanikau River - no special rules Note that in the scenario map the EXIT markers are just ordinary victory medals.
20) Battle of Kalatch - no special rules
21) Battle of Warsaw - no special rules
22) Mignano Monte Lungo - no special rules
23) Tunesia - Allied Armor can only move 2 hexes - but the North African Rules are not in effect (this was made before the Mediterranean expansion was made)
24) Gallabat and Metemma - no special rules
25) Russian Breakout - no special rules
26) Lipovec - no special rules
27) Rzhev - Allied armor may only move 2 hexes - but BLITZ rules are NOT in effect.
Dont forget "Tenaru" its on the DoW