Andrewsmile wrote: ↑17 July 2023, 23:28
I actually disagree with everybody here funnily enough- stable boy is a great card in games with haunted house and shipwreck enabled because sailor/reporter/navigator sends him or necromancers to the bottom- I don't think he is good at all in games with either of these sets being cut however.
Butler becomes incredible if you have even 2 of them, unless you draw them first (very statistically unlikely though we are biased to feel it more when it happens)- hitting a sailor or clairvoyant with butler means you can look through your entire deck and know exactly if you will overfill and can send something to the top or bottom accordingly, and thus run more unique cards which is very powerful. Butler is like a smaller vacuum cleaner which is a fantastic card
Hologram is one of the BEST pile C cards because every good player in the endgame has a deck that shouldn't overfill their bench (or at least be close)- hologram has a high (85%+, calculated as the amount of unique pile B cards they aren't running over the total amount of unique pile b cards) chance of throwing this out of whack by giving them an extra unique and causing their bench to fill early. It gets a bit worse if haunted house is in and you suspect your opponent may be running vacuum cleaner/butler.
My pick for the worst card is either gangster or clowns- neither of these cards scale nor do they fit into a powerful deck archetype (gangster kind of fits A.I. decks, but has much better alternatives). Clown is deceptive because it feels like you are making up for losses with extra fans, but really you are just inflating the number of total fans in the pool of players and so unless you win games (which clown does NOT help you do) you can gain upwards of 20 fans and still not make the final. Even if you do make the final, your opponents cards will be better. Gangsters just has too little power to be meaningful, good cards either make your deck better/more consistent or can 2 for 1 with a large number. Gangsters does neither of these.
Butler is awful when you got only one. It means you can have 8 type of cards, but one of them is butler (a power 1), so it's just 7 types of cards. If butler reveals too early, then you are done.
When you have two butler it's better, but it means you spend two picks on butler, which is a power one and guarantee you to lose the first few rounds. It means butler works very bad at low player count because in lower player count the early rounds are more important.
Butler has high ceiling though, it can destroy those best meta decks if they appear in the right order. But I would rather take those meta cards.
And the better your deck is, the worse butlers are. If you have many doubles, it's not effective for butler. Butler is better to remove cards you don't have multiple copies, but most of the case you try to take doubles. Butler is one of the cards that I don't take even I see two of them.
I agree clown is rubbish. Clown ONLY works in high player count, which is not difficult to steal around 10-12 fans, and if you can win the 6th or 7th round, you might sneak into the final with a rubbish deck. There are always people that take butler and make up artists, and keep their newcomers so your clown works. At low player count it is more important to win duels, which you mentioned clown didn't help you to. If I play 1v1 and my opponent takes clown I know I am winning.