Two actions mostly all the time please

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nanospy
Posts: 33
Joined: 15 April 2024, 20:07

Re: Two actions mostly all the time please

Post by nanospy »

Playing two actions always is tactically inferior play. Sometimes there is a reason to play two, but one per turn is default good play.

Besides that, BGA implements RAW, with popular house rules sometimes available as a table option. I would not object to making 'two actions always' available in this way, but I would never choose it.
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thulcandrian22
Posts: 39
Joined: 20 November 2023, 23:59

Re: Two actions mostly all the time please

Post by thulcandrian22 »

I've played many, many games of TM in real life, often against an opponent who is better at strategy games than I am. We find that most of the time we play two actions each turn, but there are some important exceptions:
  • When you are trying to position yourself to get a bonus (i.e., the ocean bonus for raising the temp to 0C)
  • When you have a card with a requirement that hasn't been met yet, but you could play if one of the other players fulfills that requirement on their turns before you're forced to pass
For the second point, this only works (for us, at least) if we can "stall" a little bit but not too much. If we realize the other person is stalling and can figure out why, we're mean enough to choose not to help them!

We also will take one action if we are trying to figure out what moves we want to make and it's taking us a long time. In real life, that actually keeps the game moving, letting the other(s) play instead of waiting for a very analytical player to figure everything out in their head. This really shouldn't ever apply for online turn based games. I could see in an online real-time game someone running out of time and choosing to do just one action rather than take the time penalty...

TL;DR: my opinion is that most of the time, it makes sense to take two actions, but there are cases when 1 is a useful strategy. We don't have any patience for players selling cards one at a time though!
nanospy
Posts: 33
Joined: 15 April 2024, 20:07

Re: Two actions mostly all the time please

Post by nanospy »

I agree that selling one card at a time is annoying and makes the game worse. At times I have advocated for a house rule that the sell patents action may only be taken once per generation (multiple cards allowed of course). No takers so far though.
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SpajderDzerusalem
Posts: 76
Joined: 07 July 2011, 21:33

Re: Two actions mostly all the time please

Post by SpajderDzerusalem »

MasterMystery wrote: 15 April 2024, 19:40 It doesn't slow done the game at all. The act of clicking the action takes the same amount of time.
Stalling if the other one has clearly more actions makes no sense but there are still the cases where it does mae.
People just need to play fast enough no matter what.
It slows the game considerably when playing async (turn-based) games.
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Jellby
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Joined: 31 December 2013, 12:22

Re: Two actions mostly all the time please

Post by Jellby »

If there's no downside in playing two actions, and players want to make the game faster, they'll play two actions.

If there's some tactical advantage in playing only one action and/or players don't mind having a slower (turn-based) game, they'll play one action.

I don't see why you should force one or the other, it's each player's choice.
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RoyalRook
Posts: 389
Joined: 29 March 2024, 02:25

Re: Two actions mostly all the time please

Post by RoyalRook »

*post moderated
nanospy
Posts: 33
Joined: 15 April 2024, 20:07

Re: Two actions mostly all the time please

Post by nanospy »

RoyalRook wrote: 16 April 2024, 16:33 You do have free will, but Allah or more importantly logic deems it two action each turn, with one action back counter is the most optimal. You will get it, don't worry about it, I am just leveling you up, you will see if you stay with the game longer.
Well now you have moved the goalposts. What is an 'action back counter' and how does it work?
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RoyalRook
Posts: 389
Joined: 29 March 2024, 02:25

Re: Two actions mostly all the time please

Post by RoyalRook »

nanospy wrote: 16 April 2024, 18:08
RoyalRook wrote: 16 April 2024, 16:33 You do have free will, but Allah or more importantly logic deems it two action each turn, with one action back counter is the most optimal. You will get it, don't worry about it, I am just leveling you up, you will see if you stay with the game longer.
Well now you have moved the goalposts. What is an 'action back counter' and how does it work?
Good question, I am glad you asked. Like me and others have stated before, you can confidently do two actions per turn till someone does only one action; because you can simply counter back one action per turn, till they resume the two action per turn tempo. If everyone does this, we will have a more perfect union, both better quality and higher quantity of games will be played under less time.

P.S. In high level competition, you often see players sell one card at a time for two actions during their turn to preserve the agreement.

--Merica
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Mukulf
Posts: 5
Joined: 25 November 2021, 05:39

Re: Two actions mostly all the time please

Post by Mukulf »

The most common and optimal strategy is to always do one action and then pass it on while you ponder your next moves. This is usually also faster, unless you like to spend time between players. Sometimes you need to do two actions, possibly more, and then it's good to be able to. There is no need to give the opponent a chance to play lots of a specific tag after you have played the card that gives you money production per tag. Force them to do as much as possibly before you cash in. Always stall unless you are rushing to get milestones or a good city and greenery combo or something like that
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wannaplayagain
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Joined: 26 September 2022, 05:01

Re: Two actions mostly all the time please

Post by wannaplayagain »

nanospy wrote: 15 April 2024, 22:18 I agree that selling one card at a time is annoying and makes the game worse. At times I have advocated for a house rule that the sell patents action may only be taken once per generation (multiple cards allowed of course). No takers so far though.
Only selling once per generation is how I have always played the physical game not because of a house rule, I just thought that was the rule. I don’t think 2 actions mandatory is the way to go, it is good tactically but selling one card at a time is super annoying.
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