We need your help with these gnomes!

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tiagovip
Posts: 14
Joined: 19 November 2013, 18:59

Re: We need your help with these gnomes!

Post by tiagovip »

xspuipuke wrote: 31 March 2025, 10:59 We upped the difficulty recently because we were winning like 99% of our games. There are ways to make the game easier. Would you guys like a game option for that?
What is the win % on BGA currently?
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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: We need your help with these gnomes!

Post by xspuipuke »

TheInquisitor wrote: 31 March 2025, 13:41
xspuipuke wrote: 31 March 2025, 10:59We upped the difficulty recently because we were winning like 99% of our games.
What exactly does "recently" mean? When did you change this?
Looking at your game history I see wins and losses.
There are ways to make the game easier. Would you guys like a game option for that?
What are the changes that kick in to make the game easier? Do the stats on BGA match what the development team is currently expecting? Are people on BGA winning too much or too little?
My played games don't reflect how easy the game is. Sometimes we simply open a game, test a thing, then give up the game, which then shows up as a loss. (Recently means January, IIRC)

The changes to make the game easier is how many gnomes of each wave are in the game as well as removing some hard Gnomes.
uychulg
Posts: 5
Joined: 31 January 2024, 18:57

Re: We need your help with these gnomes!

Post by uychulg »

I agree that once you get the hang of it and understand all the nuances the game is not so difficult even with the randomness of the dice. Also, playing with more people is easier because there is a bigger pool of dice to trade.
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Phoxtrot
Posts: 479
Joined: 03 January 2012, 20:55

Re: We need your help with these gnomes!

Post by Phoxtrot »

Comments on the rulebook
- iconography for the necromancer half-sun is missing
- iconography description for Armor is misleading with the "-4*"
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