Re: I hate how bugs, requests, and suggetions are just ignored by the developrs of this game.
Posted: 10 July 2025, 21:23
Try to think like a developer with 30 games (Pandemic is developed by Moof who has ~30 others): you need to do something for 0.1% users of one of your games. You probably will spend 6-8 hours to switch context and fix that. Tomorrow is another game. When you fix a single bug in every game, you lose 1.5 months for free. And you need to eat and pay your bills.Starwarrior1128 wrote: ↑30 May 2025, 10:01 For example, if you look at this report
https://boardgamearena.com/bug?id=43499
about getting an easier way to reorganize cards when using the "Forecast' event" card, it's been ignored for 4 years, even though it's a pretty simple request and change to UI.
To be honest, it seem extremely common for BGA developers to ignore and abandon games after they have been released even if they continue to have bugs or UI issues. Which just continues my love/hate relationship with BGA.
"Oh, it can't be 6-8 hours, Wiz, it's 10 minutes job!". Hell no. You need to switch context in your head, remember how exactly it was done. In the example above it's a suggestion a la "I want you to make my experience better". So a dev needs first to think, how exactly it can be done, then facepalm of what they coded 4 years ago, then spend 2-3 hours implementing, then test it, then something else breaks, then spend one more hour to debug and more, and more, and more... For free.
Returning to previous games is a painful task, believe me.
And implementing drag&drop... It's 20-30 hours job