Page 3 of 3
Re: Gaia Project is now in beta!
Posted: 06 December 2021, 17:04
by backmorda
Hello. When the action form a federation is taken, the satellite can be placed adjacent to another satellite, so you don't need navigation or QIK to do that. I think this is a mistake on the BGA implementation.
RULES :
To build a satellite, discard one power. Then take one of the
satellites near your faction board and place it in a space adjacent
to either one of your colonized planets or one of your satellites.
Planets and satellites of the newly formed federation cannot
be directly adjacent to planets or satellites from any of your
existing federations.
Re: Gaia Project is now in beta!
Posted: 06 December 2021, 18:33
by Mogri
It's right there in the exact rules excerpt you posted.
backmorda wrote: ↑06 December 2021, 17:04
Planets and satellites of the newly formed federation
cannot
be directly adjacent to planets or satellites from any of your
existing federations.
Re: Gaia Project is now in beta!
Posted: 07 December 2021, 10:51
by backmorda
Nevermind. ivits need Qik for satellite... forget about this sorry
Re: Gaia Project is now in beta!
Posted: 09 December 2021, 15:16
by Songo
Is the rule about having to form federations with the minimum number of satelites (while using the same planets
in place? i'm forming a federation now, and it allowed me to go all the way to the part where you select which tokens to remove, even after i added a useless satelite (it matters for that end bonus condition
i could commit and check it out, but i dont want to cheat eheh, i'll do it next time that objective is not in play
ps: the rule about removing the tokens could also be automatic right? unless someone has taklons as they may have to decide between regular power on bowl 2/3 vs stone on lvl1
Re: Gaia Project is now in beta!
Posted: 09 December 2021, 15:42
by Mogri
Yes, the game checks after you submit, because the federation algorithm is too memory-intensive for older mobile devices.
We could have automated the power deduction, but I'm sure there's some edge case where you don't always want to dump your lowest power.
Re: Gaia Project is now in beta!
Posted: 14 December 2021, 05:12
by Helloworldmy
An undo button would be helpful!
Re: Gaia Project is now in beta!
Posted: 14 December 2021, 13:20
by Abscond
Undo button or at least a turn restart option would be just amazing. I've made too many msitakes that I could easily have fixed by restarting my turn.
Re: Gaia Project is now in beta!
Posted: 14 December 2021, 18:47
by Mogri
Undo button is discussed at GEN2
here.
Re: Gaia Project is now in beta!
Posted: 15 December 2021, 17:49
by Arkenz
Suggestion: Add a warning message if you're taking an action that will cause you to cap on resources. I should have known ore caps at 15 but I just had a game where I took the ore power action and wasted some ore which felt a bit bad.

Re: Gaia Project is now in beta!
Posted: 25 December 2021, 14:19
by Fvux
A suggestion for future improvement:
Look for future balancing. There's multiple ways that could be done imo:
1. Give the option to ban certain factions (unfavorable)
2. Flexible starting points (just like in terra mystica). Should depend on the ammount of players at least.
For example, in many situations, I feel like Ivits are too strong in 1v1's. I always ban them when I play with friends in cases of 1v1